Author: Robert

Dev Story Total Mayhem Games – We Were Here Too

This guest post was written by Sam Meyer, lead developer at Total Mayhem Game for We Were Here Too, awarded as best Multiplayer Game at this year’s Indie Prize. We Were Here Too is an...

A New FPS Benchmark for Mobiles: Shadowgun Legends

Madfinger Games are pushing what’s possible on mobile since ever and this attitude defined their plans for the multiplayer features in ‘Shadowgun Legends’. We evaluated a lot of multiplayer engines and only Photon nailed...

Photon Quantum

Photon Quantum – Join the Multiplayer Revolution

Introducing Photon Quantum Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it...

Buggy Blasters – Multiplayer HoloLens Considerations

             This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology....

SDK Update

SDK Release: Windows SDK v4.1.8.3

Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from https://www.photonengine.com/sdks#realtimewindows