Author: Robert

New: Photon Quantum Bots SDK

Bots can be tremendously important for the success of multiplayer games. Todays player are extremely impatient and hardly willing to invest time into trying out a new game, especially on mobile platforms. No other...

New: Quantum Tournament SDK

Multiplayer games are super social no matter if you are playing with someone or against someone. This social factor includes competition which is a huge motivational factor in multiplayer game design. Players love competition:...

Porting from uNet to PUN 2

You have a uNet game and wonder how to port it over to PUN? We have a dedicated site in our online docs where we describe the porting process on the basis of Unity’s...

GDC 2019: VIVE Announced Partnership with Photon

At the annual Game Developer Conference, VIVE hosted a Developer Day where company executives and engineers spent the day sharing information on their newest developer tools, their platform strategy and their new partnership with...

Unity’s Latest ToS Changes: No Photon SDK is Affected

Yesterday Improbable published a blog post stating that Unity’s updated terms of services (ToS) result in blocking their SpatialOS technology. This led to a lot of turbulence amongst our community and partners who were concerned...

Photon Unity Networking 2 – New Demos, Cleaner API

PUN – A Huge Success Story Photon Unity Networking has been – and still is – our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun...

bolt

Photon Bolt Free & Pro – All You Ever Wanted to Know

Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity’s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought...