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Posts Tagged ‘ Unity 3D ’

19 October
Posted in Photon
Comments Off on SDK Release: PUN v.1.87

SDK Release: PUN v.1.87

  Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

26 May
Posted in Photon
Comments Off on Photon Turnbased Goes Public BETA!

Photon Turnbased Goes Public BETA!

Kudos to your helping hands during early access! The Photon Turnbased APIs are now claimed stable, demos are up and running and parts of the SDKs. Get the turn-based SDKs from https://www.exitgames.com/en/Turnbased and start developing your asynchronous or synchronous games with them. Early access applications have been updated to the latest version as […]

28 March
Posted in Photon
Comments Off on Facebook “Integrates” With Unity – Or the Other Way Around?

Facebook “Integrates” With Unity – Or the Other Way Around?

The Unity Web Player is currently installed on over 200M computers and Facebook is a great way to get players playing and connecting with each other. Recently Unity announced a close collaboration with Facebook that makes launching Unity games on Facebook much easier. According to Unity’s blog, Facebook is currently […]

5 April
Posted in Photon

Hooray: ‘Cubemen’ by 3Sprockets is ‘Game of the Week’ in App Store for iPad

We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it.  ‘Cubemen’ by 3Sprockets is a great example of such a game and  therefore we were not suprised that the game not only won the GEE contest, but […]