This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a fantasy world in which you build a team of heroes around your strategy and […]
Posts Tagged ‘ iOS ’
Released Photon Native SDKs 220.127.116.11, added XBox 1 support, added Webflags …
Released new Native SDKs v18.104.22.168 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.
This guest post was written by RaĂşl PĂ©rez BernabĂ©, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest official franchise of football clubs including Real Madrid, Chelsea, AC Milan, Borussia DortmundÂ Â and with an official […]
Version 22.214.171.124 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 126.96.36.199 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]