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Posts Tagged ‘ Windows ’

21 December
Posted in Photon
Comments Off on Buggy Blasters – Multiplayer HoloLens Considerations

Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was founded in 2010 and has been using Photon since 2013.   Buggy Blasters is […]

1 December
Posted in Photon
Comments Off on SDK Release: Windows SDK v4.1.8.3

SDK Release: Windows SDK v4.1.8.3

  Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from https://www.photonengine.com/sdks#realtimewindows 

13 October
Posted in SDK
Comments Off on Released Photon Native SDKs v4.1.3.4

Released Photon Native SDKs v4.1.3.4

Released new Native SDKs v4.1.3.4 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.

Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]

17 December
Posted in Photon
Comments Off on 4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files, like always): a dedicated Client API for Photon Chat is now available (a […]