This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game Â for PC and is, at the time of writing, in closed-alpha.Â Pantropy will eventually allow up to 128 players in one joint session. Conquer an alien world, […]
Posts Tagged ‘ Windows ’
This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was founded in 2010 and has been using Photon since 2013. Buggy Blasters is […]
Changes in Windows SDK v220.127.116.11 Notable changes sinceÂ 18.104.22.168: Starting with version 22.214.171.124 the SDK supports the use of Visual Studio 2017. Download fromÂ https://www.photonengine.com/sdks#realtimewindowsÂ
Released new Native SDKs v126.96.36.199 for Emscripten, Linux, Windows and WindowsStore and Android NDK, iOS, OS X, tvOS.
Version 188.8.131.52 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 184.108.40.206 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]