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16 February
Posted in Photon

Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt

This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in closed-alpha. Pantropy will eventually allow up to 128 players in one joint session. Conquer an alien world, […]

23 January
Posted in Photon

Streamlined Photon Product Portfolio: TRUESYNC fuses into QUANTUM, THUNDER Development Ceased

In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our customers to understand the differences between them. We decided to streamline our portfolio and focus on less products: […]

21 December
Posted in Photon

Photon Quantum – Join the Multiplayer Revolution

Introducing Photon Quantum Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it into their hands: SYBO Games Future Games of London – a Ubisoft Studio Mediatonic and the […]

21 December
Posted in Photon

Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was founded in 2010 and has been using Photon since 2013.   Buggy Blasters is […]

1 December
Posted in Photon

SDK Release: Windows SDK v4.1.8.3

  Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from https://www.photonengine.com/sdks#realtimewindows