Tagged: Highlight

Porting from uNet to PUN 2

You have a uNet game and wonder how to port it over to PUN? We have a dedicated site in our online docs where we describe the porting process on the basis of Unity’s...

Unity’s Latest ToS Changes: No Photon SDK is Affected

Yesterday Improbable published a blog post stating that Unity’s updated terms of services (ToS) result in blocking their SpatialOS technology. This led to a lot of turbulence amongst our community and partners who were concerned...

Photon Unity Networking 2 – New Demos, Cleaner API

PUN – A Huge Success Story Photon Unity Networking has been – and still is – our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun...

bolt

Photon Bolt Free & Pro – All You Ever Wanted to Know

Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity’s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought...

A New FPS Benchmark for Mobiles: Shadowgun Legends

Madfinger Games are pushing what’s possible on mobile since ever and this attitude defined their plans for the multiplayer features in ‘Shadowgun Legends’. We evaluated a lot of multiplayer engines and only Photon nailed...