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Posts Tagged ‘ RTS ’

28 September
Posted in Photon
Comments Off on Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine

Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine

This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was founded in 2015 and are currently developing Bannermen.     About the Game Bannermen is an RTS game with the goal to refresh […]

26 February
Posted in Photon
Comments Off on Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’

This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making strategic decisions and managing units. An RTS wouldn’t be an RTS without eventually destroying all enemies, so yeah […]