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Posts Tagged ‘ PUN ’

21 December
Posted in Photon
Comments Off on Buggy Blasters – Multiplayer HoloLens Considerations

Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was founded in 2010 and has been using Photon since 2013.   Buggy Blasters is […]

17 November
Posted in Photon, Photon PUN
Comments Off on Tome of Heroes – Making a Game by Yourself

Tome of Heroes – Making a Game by Yourself

  This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a fantasy world in which you build a team of heroes around your strategy and […]

19 October
Posted in Photon
Comments Off on SDK Release: PUN v.1.87

SDK Release: PUN v.1.87

  Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786

2 January
Posted in Photon
Comments Off on Dev Story ‘Tanks Multiplayer’: Switching from UNET to PUN

Dev Story ‘Tanks Multiplayer’: Switching from UNET to PUN

This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity assets on the Unity Asset Store, ranging from editor extensions and scripting tools to complete projects. The Asset […]

18 November
Posted in Photon PUN
Comments Off on Released PUN v1.79

Released PUN v1.79

PUN v1.79 is in the store with updated demos, two more Photon Cloud regions and lots of improvements …