Tagged: PUN

Photon Unity Networking

A New FPS Benchmark for Mobiles: Shadowgun Legends

Madfinger Games are pushing what’s possible on mobile since ever and this attitude defined their plans for the multiplayer features in ‘Shadowgun Legends’. We evaluated a lot of multiplayer engines and only Photon nailed...

Buggy Blasters – Multiplayer HoloLens Considerations

             This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology....

SDK Update

SDK Release: PUN v.1.87

Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786

Dev Story: Goggles – World of Vaporia

This guest post was written by Sebastian Erben, co-founder of indie studio Bit2Good. Bit2Good produces handcrafted games independently since 2011. Their most current project is ‘Goggles – World of Vaporia’, a vehicle combat shooter...