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Photon / Photon for Industries / Showcase

January 20, 2026

 by Dennis Heinrichs · Published January 20, 2026

How SynergyXR Is Transforming Enterprise Training with No-Code XR and Real-Time Collaboration

Enterprises across the world are racing to modernize how they train their workforce and share critical know-how. Extended reality has opened the door to more engaging, scalable, and practical learning experiences, yet many organizations...

Dev Story / Photon / Photon Fusion

December 30, 2025

 by Dennis Heinrichs · Published December 30, 2025 · Last modified December 19, 2025

How Continuum XR Built UG and Scaled a Social VR Game

Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over...

Photon for Industries / Photon Fusion / Photon Voice / Showcase

December 4, 2025

 by Dennis Heinrichs · Published December 4, 2025 · Last modified December 8, 2025

Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR

ESA & Photon Use Meta Quest XR to Advance Astronaut Training In times when Europe’s return to the Moon is only a matter of time, a new wave of technological innovation to support the...

Photon / Photon for Industries / Photon Realtime / Showcase

November 27, 2025

 by Dennis Heinrichs · Published November 27, 2025

Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training

XR Laser Screed® Simulator: VR Training Powered by Photon In the face of a growing skilled labor shortage, Somero Enterprises, Inc. sought an innovative way to train the next generation of concrete leveling professionals...

Dev Story / Photon / Photon Fusion

November 24, 2025

 by Dennis Heinrichs · Published November 24, 2025

From Solo Dev to Viral Hit: Building “Paddle Paddle Paddle” with Photon Fusion

If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the...

Photon / Photon Fusion / Tutorial / Video

November 20, 2025

 by Dennis Heinrichs · Published November 20, 2025 · Last modified November 21, 2025

Synchronizing Player Colors with Network Properties in Photon Fusion 2

Photon Fusion 2 Player Color Sync Guide Building multiplayer games is all about keeping players in sync.In this tutorial, we explore how Photon Fusion 2 makes synchronizing data simple and efficient using Network Properties...

Dev Story / Photon Quantum / Showcase

November 5, 2025

 by Dennis Heinrichs · Published November 5, 2025

The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun

Every now and then, a co-op game comes along that reminds you why playing with friends is special, not because of high scores or fancy cinematics, but because of the laughter that erupts when...

Dev Story / Photon / Photon Quantum / Showcase

September 9, 2025

 by Dennis Heinrichs · Published September 9, 2025 · Last modified September 23, 2025

Unleashing Strategy: How Chimera Entertainment Forged “Songs of Silence” with Photon’s Power

Developing Songs of Silence multiplayer with Photon Quantum was a key step in bringing Chimera Entertainment’s ambitious vision to life. Creating a strategy game with innovative real-time battles and a robust multiplayer component presents...

Developer / Photon / Showcase

August 12, 2025

 by Dennis Heinrichs · Published August 12, 2025 · Last modified September 4, 2025

How Magic Media Builds Bold Multiplayer Worlds with Photon Engine

This guest-blog was written and provided by Magic Media.   At Magic Media, we don’t just build games, we build experiences that connect, excite and evolve in real time. As the demands of modern...

Dev Story / Photon / Photon Quantum

July 30, 2025

 by Dennis Heinrichs · Published July 30, 2025 · Last modified September 4, 2025

Crafting a 33-Player Online Multiplayer Game: Thunder Lotus’s Journey with Photon Quantum

Before diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap for the studio,...

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Recent Posts

  • Building an MMO Backend: 7 Years, 10 Iterations, One Seamless World
  • Photon Fusion 2.1 for Unity is now Stable
  • How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum
  • From Product Launch to Scalable XR Strategy: How Flowtropolis Helped Epiroc Transform One Virtual Demo into Enterprise-Wide Capability
  • Chaos in Sync: How Roadside Research Became a Physics-Driven Co-Op Hit with Photon Multiplayer
  • Scaling Surgical Training with XR and AI: A New Standard for Global Healthcare Education
  • From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation
  • How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon
  • Building Multiplayer Live Service Games in 2026: Insights from Photon and Metaplay
  • How VR Vision Helped Toyota Material Handling Transform Training with VR
  • How SynergyXR Is Transforming Enterprise Training with No-Code XR and Real-Time Collaboration
  • How Continuum XR Built UG and Scaled a Social VR Game
  • Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR
  • Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training
  • From Solo Dev to Viral Hit: Building “Paddle Paddle Paddle” with Photon Fusion
  • Synchronizing Player Colors with Network Properties in Photon Fusion 2
  • The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun
  • Unleashing Strategy: How Chimera Entertainment Forged “Songs of Silence” with Photon’s Power
  • How Magic Media Builds Bold Multiplayer Worlds with Photon Engine
  • Crafting a 33-Player Online Multiplayer Game: Thunder Lotus’s Journey with Photon Quantum
  • Multiplayer Pricing Made SimpleMultiplayer Pricing Made Simple
  • Crafting Lightning: How Motion Twin Built Windblown with Photon Quantum
  • Recap to the Crazy Web Multiplayer Jam 2025
  • How Triangle Factory Used Photon Fusion to Build a Competitive VR FPS
  • Party Club by Lucid11: An Indie Multiplayer Hit Built on Photon
  • Photon Engine ISO ISO 27001Photon: ISO 27001:2022 Certified
  • How Oh BiBi Built B.E.A.S.T. with Photon Fusion
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  • Photon Enabling Multiplayer Game Jamming
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  • Ulrik’s Big Photon Fusion Guide: How Shared Knowledge Elevates Multiplayer Development
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  • Photon WebhooksWebhooks Free now available for Photon Fusion and Quantum – 4 examples of webhooks
  • Photon Presents New Mixed Reality Solutions at AWE 2024: Exploring Cross-Platform Collaboration with Fusion Sticky Notes
  • Building Surfpunk: How Photon Quantum Supercharged Our Co-op ARPG Development
  • XR Hack in Retrospect: Showcasing Photon-Built Games and Insights from Teams and Mentors
  • BitCake Studio and Atomic Picnic – How Fusion Made Multiplayer Magic
  • Photon Quantum Unity Verified solutionThe Evolution of Deterministic Multiplayer: Photon Quantum now a Unity Verified Solution
  • Fusion Starter sampleNew: Photon Fusion Starter sample
  • Fusion Area of Interest sampleNew: Photon Fusion Area of Interest sample
  • Free 100CCU for Quantum and FusionNew: Free 100 CCU for Photon Fusion and Quantum Games
  • Photon Fusion - Unity Verified SolutionPhoton Fusion, now a Unity Verified Solution
  • Photon reaches 1.4 Billion monthly players
  • BR200BR200, the Battle Royale sample is now free
  • How 900lbs Built a Real-Time Safety Command Center for Royal Caribbean with Photon

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