Tutorial “NetSync Objects for Photon”
We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation.
This one is especially interesting for everyone using Unity3d as it’s client side is Unity-only. Of course you can learn a bit from it for any Photon-supported client type and server development.
More info and discussion:
Forum post: Tutorial: “NetSync Objects” for Unity