New: Photon Quantum Bots SDK
Bots can be tremendously important for the success of multiplayer games. Todays player are extremely impatient and hardly willing to invest time into trying out a new game, especially on mobile platforms. No other...
Bots can be tremendously important for the success of multiplayer games. Todays player are extremely impatient and hardly willing to invest time into trying out a new game, especially on mobile platforms. No other...
Multiplayer games are super social no matter if you are playing with someone or against someone. This social factor includes competition which is a huge motivational factor in multiplayer game design. Players love competition:...
This guest post was written by Jikhan Jung, founder and CEO at Subdream Studios, a social VR game studio founded in January 2017 by gaming industry veterans with experience in PC, mobile and VR....
You have a uNet game and wonder how to port it over to PUN? We have a dedicated site in our online docs where we describe the porting process on the basis of Unity’s...
At the annual Game Developer Conference, VIVE hosted a Developer Day where company executives and engineers spent the day sharing information on their newest developer tools, their platform strategy and their new partnership with...
Yesterday Improbable published a blog post stating that Unity’s updated terms of services (ToS) result in blocking their SpatialOS technology. This led to a lot of turbulence amongst our community and partners who were concerned...
PUN – A Huge Success Story Photon Unity Networking has been – and still is – our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun...
Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity’s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought...
Madfinger Games are pushing what’s possible on mobile since ever and this attitude defined their plans for the multiplayer features in ‘Shadowgun Legends’. We evaluated a lot of multiplayer engines and only Photon nailed...
This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game ‘Guns of Icarus’ raised the stakes on team-based PvP combat with an emphasis...