Major Photon Server Updates in 2020
UPDATE #2: Some information on v5 delay: right now, multiple regions of our public Photon Cloud are running on Photon Server v5 and everything runs stable and fine, closely monitored by our 24/7 operations...
UPDATE #2: Some information on v5 delay: right now, multiple regions of our public Photon Cloud are running on Photon Server v5 and everything runs stable and fine, closely monitored by our 24/7 operations...
Photon Quantum is a new, disrupting multiplayer game engine and since its launch about 1.5 years ago many great teams joined to develop outstanding multiplayer games that provide a 100% fair, lag-free player experience....
Bots can be tremendously important for the success of multiplayer games. Todays player are extremely impatient and hardly willing to invest time into trying out a new game, especially on mobile platforms. No other...
Multiplayer games are super social no matter if you are playing with someone or against someone. This social factor includes competition which is a huge motivational factor in multiplayer game design. Players love competition:...
This guest post was written by Jikhan Jung, founder and CEO at Subdream Studios, a social VR game studio founded in January 2017 by gaming industry veterans with experience in PC, mobile and VR....
You have a uNet game and wonder how to port it over to PUN? We have a dedicated site in our online docs where we describe the porting process on the basis of Unity’s...
At the annual Game Developer Conference, VIVE hosted a Developer Day where company executives and engineers spent the day sharing information on their newest developer tools, their platform strategy and their new partnership with...
This guest post was written by Can Olcer, co-founder of Kosmos School. Kosmos School offers live science classes in VR for teenagers. For example, they perform physics experiments to learn about gravity or engineer...
Exciting news: Highroad Engine is now supporting PUN 2 out of the box. You can test it right away using the ready to use local and multi player project shipped with Highroad Engine, and...
Yesterday Improbable published a blog post stating that Unity’s updated terms of services (ToS) result in blocking their SpatialOS technology. This led to a lot of turbulence amongst our community and partners who were concerned...