Multithreading in Photon
What this article is about In this article, we will talk about multithreading in the backend. how it is implemented how is it used what can be done what we invented ourselves All these...
What this article is about In this article, we will talk about multithreading in the backend. how it is implemented how is it used what can be done what we invented ourselves All these...
Last year has shown just how important online games are to our lives. Never before has it been more important to share new emotions with one another online, regardless of where you are and...
This Community Showcase was written by Tevfik Ufuk DEMİRBAŞI, a passionate game developer with a Bachelor’s degree in Aerospace engineering. He started his first business at 21 with a failed drone startup. Then launched...
Multiplayer games are super social no matter if you are playing with someone or against someone. This social factor includes competition which is a huge motivational factor in multiplayer game design. Players love competition:...
You have a uNet game and wonder how to port it over to PUN? We have a dedicated site in our online docs where we describe the porting process on the basis of Unity’s...
Exciting news: Highroad Engine is now supporting PUN 2 out of the box. You can test it right away using the ready to use local and multi player project shipped with Highroad Engine, and...
This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the...
Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development...
We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting...