Ticking Bomb Games: A Happy Photon Customer!
This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the...
This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the...
Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development...
What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on...
Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon (Portland, USA) – June, 2010 –– Exit Games, the...
We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of...
In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined...
End of May was a happy date for brain exercise game lovers. Finally, the hugely successfull “Dr. Kawashima” series well-known from Nintendo DS finally became available for PC and Mac. Developed by Munich-based game...
Great news for online gamers and everyone who had an eye on development: Abandon Interactive‘s massive multiplayer online battling game “Freaky Creatures” has passed beta and is now officially live! The game’s release is...