Outage of the Public Photon Cloud in region US East on October 20th, 2018
Our team works very hard to achieve a very high QoS – even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this...
Our team works very hard to achieve a very high QoS – even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this...
Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime....
This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open...
Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer...
Portland, OR – August 4th, 2011 – Exit Games today announced that its leading network engine Photon has been selected by KranX Productions to power the network features of Nival’s Kings Bounty: Legions, a...
We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting...
We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of...
I was asked at the GDC several times how Photon differentiates from competition (SmartFox was most mentioned, Electro Server second) so here is an quick overview table: Although this is just a very basic...