Tome of Heroes – Making a Game by Yourself
This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in...
This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in...
This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity assets on...
Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces. Jump into a classic top-down shooter experience as you obliterate over 50...
We are often being asked why our subscription plans for Photon Cloud products (Realtime, PUN, Chat, Voice) are based on concurrent users (=CCU) and our answer is always the same: because we strongly believe that it...
This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest...
This guest post was written by Sebastian Erben, co-founder of indie studio Bit2Good. Bit2Good produces handcrafted games independently since 2011. Their most current project is ‘Goggles – World of Vaporia’, a vehicle combat shooter...
This guest post was written by Eric Lajeunesse, an indie developer from Montreal, Canada. Ever wanted to step into a real soldier’s shoes as a crazy warrior with a shotgun, a stealth attacker or an agile...
Sometimes things speak for itself. Just read this email we recently got: “My name’s Erik Asmussen, and I’m a solo developer building a game called Robot Roller-Derby Disco Dodgeball. It is a multiplayer dodgeball...
This guest post was written by Sam Watts, Game Producer at Tammeka Games. Tammeka is a new indie start-up, focussing on VR games first and foremost. Formed in early 2014 by ex-developers from Black...
This guest post was written by Roel Ezendam, Co-Founder & Game Coder for ‘Action Henk’ at indie studio RageSquid. Action Henk is a toystalgic speedrunning platformer about managing momentum, acceleration and friction while running, jumping and...