Photon Enabling Multiplayer Game Jamming
A game jam is always fun. Not only does it bring people together who like to develop games, but it enables learning and development and, in the best case, broadens the horizons of many...
A game jam is always fun. Not only does it bring people together who like to develop games, but it enables learning and development and, in the best case, broadens the horizons of many...
Welcome to the final entry in our Dev Diaries with Team Nthusia! In this blog, we’re sharing what it’s like to work with Photon, from the development process to the lessons we’ve learned along...
Welcome back to our Photon Dev Diaries in which we share direct insights of how our partners progress when working on shared projects. In the last part we started giving you an introduction on...
Eggscape developers, 3dar, chose Photon Quantum to enhance their VR game due to its simplicity and ability to handle realistic physics. Quantum’s stability allowed for a smooth multiplayer experience, while its physics engine made immersive gameplay possible. The Photon team’s support was also invaluable to 3dar, helping them overcome challenges and tailor the engine to their needs.
We’re excited to launch a new series of dev diaries in partnership with Nthusia, a talented indie game development studio. In this series, we’ll take you behind the scenes to see how our teams...
This guest post was written by Stéphane Beniak, Technical Director of Double Stallion. Hi, this is Stéphane, Technical Director and Co-founder here at Double Stallion Games. For over 11 years now, we’ve been...
At Photon, our mission is to help developers build great multiplayer experiences, and there’s nothing more rewarding than seeing our technology in action. BitCake Studio, a passionate indie game developer from Brazil, has been...
This guest post was written by Can Olcer, co-founder of Kosmos School. Kosmos School offers live science classes in VR for teenagers. For example, they perform physics experiments to learn about gravity or engineer...
This guest post was written by Sam Meyer, lead developer at Total Mayhem Game for We Were Here Too, awarded as best Multiplayer Game at this year’s Indie Prize. We Were Here Too is an...
This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game ‘Guns of Icarus’ raised the stakes on team-based PvP combat with an emphasis...