Outage of the Public Photon Cloud in region US East on October 20th, 2018
Our team works very hard to achieve a very high QoS – even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this...
Our team works very hard to achieve a very high QoS – even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this...
Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime....
This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open...
Photon backends and websites are not affected by the “Heartbleed Bug” in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services. However, one...
We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the ranks of hits...
This time I prefer to let our customer Ticking Bomb Games speak for us: “We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the...
Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development...
We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting...