Tome of Heroes – Making a Game by Yourself
This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in...
This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in...
“On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one...
This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was founded in 2015 and are currently developing...
This guest post was written by Frederik Reher, developer at Looterkings. Looterkings is an indie studio founded by the Youtubers Manuel Schmitt (aka SgtRumpel), Erik Range (aka Gronkh) and Valentin Rahmel (aka Sarazar) in...
Albion Online is a fantastic mixture between Eve Online and League of Legends developed by Sandbox Interactive. The sandbox MMORPG is set in an open medieval fantasy world and comes with a fully player-driven...
This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity assets on...
We worked hard on getting Photon officially certified for Xbox and gladly we finally achieved it. Now you can officially launch Photon powered games on PlayStation, Wii U and Xbox. In order to access...
Over the last years we repeatedly helped our customers with their projects. We advised on architecture, instructed load-test, developed custom packages, built several proof-of-concepts or simply helped finding the best partners and services. Photon...
Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces. Jump into a classic top-down shooter experience as you obliterate over 50...
Dear Photon Developer, On our mission to make multiplayer simple, we added additional regions to our Photon Cloud and explain why we think that our CCU based pricing is part of that mission. Read...