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July, 2009

21 July
Posted in Uncategorized

Paradise Paintball

In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined product “Photon“, game developer  Cmune chose Photon (its Unity SDK) for their “Paradise Paintball” game. Reworking […]