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		<title>Enabling Guns of Icarus Alliance Cross-platform with Photon Voice</title>
		<link>https://blog.photonengine.com/enabling-guns-of-icarus-alliance-cross-platform-with-photon-voice/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 17 Apr 2018 06:56:33 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Highlight]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game &#8216;Guns of Icarus&#8217; raised the stakes on team-based PvP combat with an emphasis&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
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		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
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		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Buggy Blasters – Multiplayer HoloLens Considerations</title>
		<link>https://blog.photonengine.com/buggy-blasters-hololens/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 12:01:14 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Windows]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />&#160;            This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology.&#46;&#46;&#46;]]></description>
		
		
		
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