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	<title>Voice &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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		<title>Kosmos School: Live Science Classes in VR</title>
		<link>https://blog.photonengine.com/dev-story-kosmos-school/</link>
					<comments>https://blog.photonengine.com/dev-story-kosmos-school/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 15:34:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Voice]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4486</guid>

					<description><![CDATA[<img width="300" height="169" src="https://blog.photonengine.com/wp-content/uploads/kosmosschool-300x169.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/kosmosschool-300x169.jpg 300w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-768x432.jpg 768w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-1024x576.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-160x90.jpg 160w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-320x180.jpg 320w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-520x293.jpg 520w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-720x405.jpg 720w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-980x551.jpg 980w, https://blog.photonengine.com/wp-content/uploads/kosmosschool.jpg 1280w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Can Olcer, co-founder of Kosmos School. Kosmos School offers live science classes in VR for teenagers. For example, they perform physics experiments to learn about gravity or engineer&#46;&#46;&#46;]]></description>
		
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		<title>Dev Story Total Mayhem Games &#8211; We Were Here Too</title>
		<link>https://blog.photonengine.com/dev-story-total-mayhem-games/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 25 Oct 2018 14:30:06 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[Voice]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4360</guid>

					<description><![CDATA[<img width="300" height="158" src="https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner-300x158.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner-300x158.jpg 300w, https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner-160x85.jpg 160w, https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner-320x169.jpg 320w, https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner-520x275.jpg 520w, https://blog.photonengine.com/wp-content/uploads/wwht_logo_banner.jpg 640w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Sam Meyer, lead developer at Total Mayhem Game for We Were Here Too, awarded as best Multiplayer Game at this year&#8217;s Indie Prize. We Were Here Too is an&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Enabling Guns of Icarus Alliance Cross-platform with Photon Voice</title>
		<link>https://blog.photonengine.com/enabling-guns-of-icarus-alliance-cross-platform-with-photon-voice/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 17 Apr 2018 06:56:33 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Voice]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4240</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1804_blog_teaser_icarus.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Howard Tsao, Team Lead at New York City based indie studio Muse Games. Their hit-game &#8216;Guns of Icarus&#8217; raised the stakes on team-based PvP combat with an emphasis&#46;&#46;&#46;]]></description>
		
		
		
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