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	<title>Unity 3D &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Unity 3D &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Photon Bolt Free &#038; Pro &#8211; All You Ever Wanted to Know</title>
		<link>https://blog.photonengine.com/photon-bolt-free-pro-all-you-ever-wanted-to-know/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 23 Nov 2018 16:35:24 +0000</pubDate>
				<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4425</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="bolt" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity&#8217;s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Facebook &#8220;Integrates&#8221; With Unity &#8211; Or the Other Way Around?</title>
		<link>https://blog.photonengine.com/facebook-integrates-with-unity-or-the-other-way-around/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 28 Mar 2013 15:55:09 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Clients]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2500</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/03/x_unityfacebook-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2013/03/x_unityfacebook-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/03/x_unityfacebook-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/03/x_unityfacebook-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/03/x_unityfacebook.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />The Unity Web Player is currently installed on over 200M computers and Facebook is a great way to get players playing and connecting with each other. Recently Unity announced a close collaboration with Facebook&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Hooray: &#8216;Cubemen&#8217; by 3Sprockets is &#8216;Game of the Week&#8217; in App Store for iPad</title>
		<link>https://blog.photonengine.com/cubemn-by-3sprockets-is-game-of-the-week-in-app-store-for-ipad/</link>
					<comments>https://blog.photonengine.com/cubemn-by-3sprockets-is-game-of-the-week-in-app-store-for-ipad/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 12:30:03 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1872</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it.  &#8216;Cubemen&#8217; by 3Sprockets is a great example of such a game&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles</title>
		<link>https://blog.photonengine.com/codies/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 23:00:20 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1441</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity</title>
		<link>https://blog.photonengine.com/legion/</link>
					<comments>https://blog.photonengine.com/legion/#comments</comments>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 17:08:18 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1128</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/legion/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
		<link>https://blog.photonengine.com/tutorial-netsync-objects-for-photon/</link>
		
		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:00:36 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[socket-server]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=928</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting&#46;&#46;&#46;]]></description>
		
		
		
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