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	<title>socket-server &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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		<title>Square Enix Interview &#8211; Implementing RISE of MANA’s online battles in two months &#8211; What’s the power of Photon Server?</title>
		<link>https://blog.photonengine.com/square-enix-interview/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 24 Apr 2015 08:10:12 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[socket-server]]></category>
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					<description><![CDATA[<img width="300" height="300" src="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png 300w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-150x150.png 150w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-160x160.png 160w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-320x320.png 320w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px.png 360w" sizes="(max-width: 300px) 100vw, 300px" />RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
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		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:00:36 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
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		<category><![CDATA[Unity 3D]]></category>
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