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	<title>Showcase &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Showcase &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
		<link>https://blog.photonengine.com/pantropy-devstory/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=3988</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Wargaming Labs Presents the Top-down Shooter Hybrid Wars, Built Using Photon Realtime</title>
		<link>https://blog.photonengine.com/wargaming-labs-presents-the-top-down-shooter-hybrid-wars-built-using-photon-realtime/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 10:39:42 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3512</guid>

					<description><![CDATA[<img width="300" height="200" src="https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-300x200.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-300x200.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-160x107.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-320x213.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces. Jump into a classic top-down shooter experience as you obliterate over 50&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Square Enix Interview &#8211; Implementing RISE of MANA’s online battles in two months &#8211; What’s the power of Photon Server?</title>
		<link>https://blog.photonengine.com/square-enix-interview/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 24 Apr 2015 08:10:12 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[socket-server]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2992</guid>

					<description><![CDATA[<img width="300" height="300" src="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-300x300.png 300w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-150x150.png 150w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-160x160.png 160w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px-320x320.png 320w, https://blog.photonengine.com/wp-content/uploads/2015/04/Square_Enix_Rise_of_Mana360x360px.png 360w" sizes="(max-width: 300px) 100vw, 300px" />RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>#1 Best-rated Multiplayer Game on Steam: Disco Dodgeball</title>
		<link>https://blog.photonengine.com/1-best-rated-multiplayer-game-on-steam-disco-dodgeball/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 26 Feb 2015 13:47:34 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=3037</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Sometimes things speak for itself. Just read this email we recently got: &#8220;My name&#8217;s Erik Asmussen, and I&#8217;m a solo developer building a game called Robot Roller-Derby Disco Dodgeball. It is a multiplayer dodgeball&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Syncing 400+ objects in &#8216;Clash: Spaceship commander&#8217;</title>
		<link>https://blog.photonengine.com/syncing-400-objects-in-clash-spaceship-commander/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 26 Feb 2015 12:19:56 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=3021</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making strategic decisions&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: &#8216;Radial-G : Racing Revolved&#8217; &#8211; 32-players in One Race</title>
		<link>https://blog.photonengine.com/radial-g-devstory/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 11 Dec 2014 17:26:46 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2918</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/12/x_radialg-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/12/x_radialg-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/12/x_radialg-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/12/x_radialg-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/12/x_radialg.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Sam Watts, Game Producer at Tammeka Games. Tammeka is a new indie start-up, focussing on VR games first and foremost. Formed in early 2014 by ex-developers from Black&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Building Action Henk’s Online Multiplayer In Just Two Weeks</title>
		<link>https://blog.photonengine.com/dev-story-building-action-henks-online-multiplayer-in-just-two-weeks/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 11:08:11 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2874</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Roel Ezendam, Co-Founder &#38; Game Coder for &#8216;Action Henk&#8217; at indie studio RageSquid. Action Henk is a toystalgic speedrunning platformer about managing momentum, acceleration and friction while running, jumping and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Das Tal’s Backend &#038; Exit Games’ Photon</title>
		<link>https://blog.photonengine.com/dev-story-das-tal/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:36:31 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Tipps]]></category>
		<category><![CDATA[Toolset]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2829</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Dorda, Technical Director and Developer for &#8216;Das Tal&#8217;&#160;at indie studio&#160;Fairytale Distillery. &#8216;Das Tal&#8217; is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Cloud Powered &#8220;Gun Monkeys&#8221; Featured in Latest Unity Newsletter</title>
		<link>https://blog.photonengine.com/photon-cloud-powered-gun-monkeys-featured-in-latest-unity-newsletter/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 12:31:43 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2542</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/06/x_gunmonkeys-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/06/x_gunmonkeys-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/06/x_gunmonkeys-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/06/x_gunmonkeys-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/06/x_gunmonkeys.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />When I read the latest Unity Newsletter  I saw the feature of &#8220;Gun Monkeys&#8221; by Size Five Studios and clicked on the link to the game&#8217;s trailer. Wow! That looked great and was multiplayer realtime&#46;&#46;&#46;]]></description>
		
		
		
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