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	<title>RTS &#8211; Photon Engine Blog</title>
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		<title>Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine</title>
		<link>https://blog.photonengine.com/bannermen-a-classic-rts-game-using-lockstep-with-photon-and-unreal-engine/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 28 Sep 2017 15:49:53 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Lockstep]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[UE]]></category>
		<category><![CDATA[Unreal]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3721</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was founded in 2015 and are currently developing&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Dev Story: Syncing 400+ objects in &#8216;Clash: Spaceship commander&#8217;</title>
		<link>https://blog.photonengine.com/syncing-400-objects-in-clash-spaceship-commander/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 26 Feb 2015 12:19:56 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[RTS]]></category>
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		<guid isPermaLink="false">http://blog.exitgames.com/?p=3021</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_flash.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making strategic decisions&#46;&#46;&#46;]]></description>
		
		
		
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