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	<title>Realtime &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Realtime &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training</title>
		<link>https://blog.photonengine.com/inside-the-xr-laser-screed-simulator-how-photon-powers-real-world-concrete-training/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 08:35:13 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6825</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />XR Laser Screed® Simulator: VR Training Powered by Photon In the face of a growing skilled labor shortage, Somero Enterprises, Inc. sought an innovative way to train the next generation of concrete leveling professionals&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Multiplayer WebGL for Game Jams</title>
		<link>https://blog.photonengine.com/photon-multiplayer-webgl-for-game-jams/</link>
		
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 21:12:58 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6310</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/image-10-1-300x225.png" class="webfeedsFeaturedVisual wp-post-image" alt="Photon WebGL" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/image-10-1-300x225.png 300w, https://blog.photonengine.com/wp-content/uploads/image-10-1-768x576.png 768w, https://blog.photonengine.com/wp-content/uploads/image-10-1-160x120.png 160w, https://blog.photonengine.com/wp-content/uploads/image-10-1-320x240.png 320w, https://blog.photonengine.com/wp-content/uploads/image-10-1-480x360.png 480w, https://blog.photonengine.com/wp-content/uploads/image-10-1-667x500.png 667w, https://blog.photonengine.com/wp-content/uploads/image-10-1-907x680.png 907w, https://blog.photonengine.com/wp-content/uploads/image-10-1.png 980w" sizes="(max-width: 300px) 100vw, 300px" />Create friction‑free WebGL multiplayer games with Photon Fusion or Quantum. Download jam‑ready samples and learn the best topology choices.]]></description>
		
		
		
			</item>
		<item>
		<title>Outage of the Public Photon Cloud in region US East on October 20th, 2018</title>
		<link>https://blog.photonengine.com/outage_realtime_us_20181020/</link>
		
		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 24 Oct 2018 16:11:56 +0000</pubDate>
				<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4396</guid>

					<description><![CDATA[<img width="300" height="163" src="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="outage" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Outage980-768x416.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Outage980-160x87.jpg 160w, https://blog.photonengine.com/wp-content/uploads/Outage980-320x173.jpg 320w, https://blog.photonengine.com/wp-content/uploads/Outage980-520x282.jpg 520w, https://blog.photonengine.com/wp-content/uploads/Outage980-720x390.jpg 720w, https://blog.photonengine.com/wp-content/uploads/Outage980.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Our team works very hard to achieve a very high QoS &#8211; even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Turnbased Merges into Photon Realtime on May 25th, 2016</title>
		<link>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/</link>
					<comments>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 25 May 2016 13:31:29 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Turnbased]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3419</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime.&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Dev Story: Building Action Henk’s Online Multiplayer In Just Two Weeks</title>
		<link>https://blog.photonengine.com/dev-story-building-action-henks-online-multiplayer-in-just-two-weeks/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 11:08:11 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2874</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Roel Ezendam, Co-Founder &#38; Game Coder for &#8216;Action Henk&#8217; at indie studio RageSquid. Action Henk is a toystalgic speedrunning platformer about managing momentum, acceleration and friction while running, jumping and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Das Tal’s Backend &#038; Exit Games’ Photon</title>
		<link>https://blog.photonengine.com/dev-story-das-tal/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:36:31 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Tipps]]></category>
		<category><![CDATA[Toolset]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2829</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Dorda, Technical Director and Developer for &#8216;Das Tal&#8217;&#160;at indie studio&#160;Fairytale Distillery. &#8216;Das Tal&#8217; is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>PARTNER PRESS RELEASE: GMO CLOUD Becomes Exclusive APAC Partner for Photon Game Network Engine</title>
		<link>https://blog.photonengine.com/partner-press-release-gmo-cloud-becomes-exclusive-apac-partner-for-photon-game-network-engine/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 18 Dec 2013 10:29:14 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Chat]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Turnbased]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2750</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/12/x_gmo-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/12/x_gmo-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/12/x_gmo-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/12/x_gmo-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/12/x_gmo.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Partnership kicks off with Game Developer Events in Japan, Malaysia and Thailand. Tokyo, Japan &#8211; December 16, 2013 GMO Internet Group company, GMO CLOUD K.K. today announces that it has concluded an exclusive partnership&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>FAQ: Photon Unity Network PLUS (PUN+)</title>
		<link>https://blog.photonengine.com/faq-photon-unity-network-plus-pun/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 14:02:43 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2644</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We recently launched Photon Unity Networking (PUN+) and are super happy that the package immediately climbed  on #1  in Unity&#8217;s App Store in Top Grossing &#8216;Networking&#8217; category. Yippee! After the launch we had many support requests&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unity Free License Users: Export to ALL Unity Platforms with Photon Unity Networking PLUS (PUN+)</title>
		<link>https://blog.photonengine.com/unity-free-license-users-export-to-all-unity-platforms-with-photon-unity-networking-plus-pun/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 11:53:04 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2639</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/10/x_unitynetworking.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We are super happy to announce that Photon Unity Networking PLUS (PUN+)  is now available in Unity&#8217;s Asset Store. That&#8217;s why we call it PLUS: &#62; No Unity Pro needed: Export to all platforms,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Chat is Coming &#8211; Simple &#038; Ready-to-Use</title>
		<link>https://blog.photonengine.com/photon-chat-is-coming-simple-ready-to-use/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 08:16:29 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2600</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/09/x_chat-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/09/x_chat-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/09/x_chat-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/09/x_chat-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/09/x_chat.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />One of our most requested features is finally coming: Photon Chat. It will be ready-to-use and simple so you can add a scalable chat within a breeze. Nice. Users can subscribe to multiple channels&#46;&#46;&#46;]]></description>
		
		
		
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