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	<title>Quantum &#8211; Photon Engine Blog</title>
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		<title>3dar&#8217;s Eggscape: A VR Comedy Game Rebuilt on Photon Quantum&#8217;s Physics Engine</title>
		<link>https://blog.photonengine.com/eggscapes-journey-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 13 Dec 2024 10:27:10 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Quantum]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/EGGSCAPE_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/EGGSCAPE_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/EGGSCAPE_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />3dar rewrote its VR comedy game Eggscape almost entirely to migrate to Photon Quantum, gaining stability for large concurrent player counts and a physics engine that makes small objects behave realistically.]]></description>
		
		
		
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		<title>From C64 Kid to YouTube Teacher: Fred&#8217;s Manual Guide to Upgrading Photon Quantum</title>
		<link>https://blog.photonengine.com/how-photon-users-educate-each-other-enabling-the-community-on-youtube/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 21 Nov 2024 08:17:12 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Quantum]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/fly_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/fly_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/fly_THUMB_2x.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Fredrik "Fred" Kellermann of Pretty Fly Games pays forward the tutorials that got him into gamedev, walking YouTube viewers through a manual Photon Quantum 2 to Quantum 3 upgrade step by step, bugs and all.]]></description>
		
		
		
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		<title>From Speed Brawl&#8217;s Netcode to Photon Quantum: Double Stallion Builds Surfpunk</title>
		<link>https://blog.photonengine.com/building-surfpunk-how-photon-quantum-supercharged-our-co-op-arpg-development/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 10 Oct 2024 07:03:12 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Quantum]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/surfpunk_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/surfpunk_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/surfpunk_THUMB_2x.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Double Stallion built the co-op extraction ARPG Surfpunk on Photon Quantum, whose deterministic rollback and built-in physics held up smoothly even in a GDC hallway demo running over a phone's cellular hotspot.]]></description>
		
		
		
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		<title>520 Hackers, 4 Cities, One Weekend: XR Hack&#8217;s Photon-Built Multiplayer Projects</title>
		<link>https://blog.photonengine.com/xr-hack-in-retrospect-showcasing-photon-built-games-and-insights-from-teams-and-mentors/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 11:45:58 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Quantum]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/xrhack_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />XR Hack brought 520+ hackers across Stockholm, Istanbul, London, and Cologne together for 48 hours, building 120+ apps including 20 multiplayer prototypes on Photon Fusion, with several now live on the Meta Horizon store.]]></description>
		
		
		
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