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	<title>Photon Unity Networking &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Unity Networking &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>R.E.P.O.: Multiplayer Success Powered by Photon</title>
		<link>https://blog.photonengine.com/r-e-p-o-multiplayer-success-powered-by-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 15 Apr 2025 11:18:12 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6228</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2504_REPO_Blog.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />The journey to R.E.P.O.&#8216;s multiplayer success story is deeply intertwined with Semiwork’s experience using Photon as their chosen multiplayer engine for gameplay, global cloud hosting and support by a team with a battle-proven proficiency&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>PUN 2 Plus: 50% Off in Asset Store Spring Sale</title>
		<link>https://blog.photonengine.com/pun-2-plus-50-off-in-asset-store-spring-sale/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 08:17:07 +0000</pubDate>
				<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[pun 2]]></category>
		<category><![CDATA[PUN Plus]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4868</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/Blog-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="PUN 2 Plus - 50% Off - Asset Store Spring Sale" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Blog-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Blog-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Blog-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/Blog-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/Blog-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/Blog-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/Blog-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/Blog.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />##Sale ended## It is Spring Sale time in Unity&#8217;s Asset Store again! You can now save up to 50% on 500 of the most popular assets including Photon Unity Networking (PUN) 2 Plus until&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>Dev Story: The Future of VR is Social</title>
		<link>https://blog.photonengine.com/dev-story-the-future-of-vr-is-social/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 10 Jan 2020 14:37:22 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[XR]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4808</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Alexander Clark, founder of small indie studio Starcade Arcade. The studio created the multiplayer strategy game Starblazer VR which is available on Steam. Starblazer pits players into immersive&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Kosmos School: Live Science Classes in VR</title>
		<link>https://blog.photonengine.com/dev-story-kosmos-school/</link>
					<comments>https://blog.photonengine.com/dev-story-kosmos-school/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 15:34:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Voice]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4486</guid>

					<description><![CDATA[<img width="300" height="169" src="https://blog.photonengine.com/wp-content/uploads/kosmosschool-300x169.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/kosmosschool-300x169.jpg 300w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-768x432.jpg 768w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-1024x576.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-160x90.jpg 160w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-320x180.jpg 320w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-520x293.jpg 520w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-720x405.jpg 720w, https://blog.photonengine.com/wp-content/uploads/kosmosschool-980x551.jpg 980w, https://blog.photonengine.com/wp-content/uploads/kosmosschool.jpg 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Can Olcer, co-founder of Kosmos School. Kosmos School offers live science classes in VR for teenagers. For example, they perform physics experiments to learn about gravity or engineer&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/dev-story-kosmos-school/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Runbow: Online Multiplayer for PC, Xbox, PS4, WiiU, Switch &#038; 3DS</title>
		<link>https://blog.photonengine.com/runbow-online/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 16 Apr 2018 16:15:17 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3771</guid>

					<description><![CDATA[<img width="300" height="175" src="https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-300x175.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="runbow_title" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-300x175.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow.jpg 475w" sizes="auto, (max-width: 300px) 100vw, 300px" />Runbow by 13AM Games is a colourful party-platformer-action game for up to 9 local or online players. It is currently out on Nintendo Wii U, New Nintendo 3DS, on Steam for PC, on XBox&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Buggy Blasters – Multiplayer HoloLens Considerations</title>
		<link>https://blog.photonengine.com/buggy-blasters-hololens/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 12:01:14 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3882</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />&#160;            This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology.&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Tome of Heroes – Making a Game by Yourself</title>
		<link>https://blog.photonengine.com/tome-of-heroes-making-a-game-by-yourself/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 17 Nov 2017 14:35:32 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3815</guid>

					<description><![CDATA[<img width="300" height="175" src="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1.jpg 475w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It&#8217;s set in&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story ‘Tanks Multiplayer’: Switching from UNET to PUN</title>
		<link>https://blog.photonengine.com/dev-story-tanks-multiplayer/</link>
					<comments>https://blog.photonengine.com/dev-story-tanks-multiplayer/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 02 Jan 2017 10:00:53 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HLAPI]]></category>
		<category><![CDATA[LLAPI]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Unet]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3586</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity assets on&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/dev-story-tanks-multiplayer/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Wargaming Labs Presents the Top-down Shooter Hybrid Wars, Built Using Photon Realtime</title>
		<link>https://blog.photonengine.com/wargaming-labs-presents-the-top-down-shooter-hybrid-wars-built-using-photon-realtime/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 07 Oct 2016 10:39:42 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3512</guid>

					<description><![CDATA[<img width="300" height="200" src="https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-300x200.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-300x200.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-160x107.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars-320x213.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/10/1610_Blog_HybridWars.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces. Jump into a classic top-down shooter experience as you obliterate over 50&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story &#8216;Flip Football&#8217;: Friends Matchmaking with Facebook</title>
		<link>https://blog.photonengine.com/dev-story-flip-football/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Sat, 30 Apr 2016 08:27:39 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Turnbased]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3305</guid>

					<description><![CDATA[<img width="300" height="217" src="https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-300x217.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-300x217.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-160x116.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-320x231.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest&#46;&#46;&#46;]]></description>
		
		
		
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