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	<title>Photon Quantum &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Quantum &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Simple Brawler Video Series: Build a Multiplayer Brawler With Photon Quantum 3.1</title>
		<link>https://blog.photonengine.com/simple-brawler-photon-quantum-video-series/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 08:41:26 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=8900</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Simple-Brawler_THUMB-1x.avif" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" />A video series that builds a multiplayer brawler in Unity 6 with Photon Quantum 3.1. Each part is collected here with a summary, key code, and links to the docs and sample project, updated as new parts release.]]></description>
		
		
		
			</item>
		<item>
		<title>Bandit Trap: How Picomy&#8217;s Small Team Built Physics-Driven 3v1 with Photon Quantum</title>
		<link>https://blog.photonengine.com/bandit-trap-photon-quantum-physics-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 06:13:20 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7318</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />See how Picomy, a small indie team, used Photon Quantum to build Bandit Trap's asymmetric 3v1 multiplayer, including destructible rooms, deterministic replays, and cross-platform consistency without desync.]]></description>
		
		
		
			</item>
		<item>
		<title>Valor Hunters: How Two Devs Built Deterministic Co-Op Chaos with Photon Quantum</title>
		<link>https://blog.photonengine.com/valor-hunters-indie-coop-photon-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 11:47:02 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6772</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Valor-Hunters_THUMB-300x193.avif" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Valor-Hunters_THUMB-300x193.avif 300w, https://blog.photonengine.com/wp-content/uploads/Valor-Hunters_THUMB.avif 1120w" sizes="(max-width: 300px) 100vw, 300px" />See how HALE Gameworks' two-person team used Photon Quantum's deterministic ECS to build Valor Hunters, handling massive enemy hordes and physical co-op interactions like rope-binding and piggybacking.]]></description>
		
		
		
			</item>
		<item>
		<title>Songs of Silence&#8221;: How Chimera Entertainment Built Real-Time Battles with Quantum</title>
		<link>https://blog.photonengine.com/songs-of-silence-multiplayer-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6697</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Song-Of-Silence_THUMB-1.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Chimera Entertainment built "Songs of Silence" on Photon Quantum's deterministic simulation, syncing real-time battles and turn-based skirmishes across up to 6 players with one consistent architecture.]]></description>
		
		
		
			</item>
		<item>
		<title>33 Immortals: Thunder Lotus&#8217;s Journey to 33-Player Co-Op with Photon Quantum</title>
		<link>https://blog.photonengine.com/33-player-multiplayer-photon-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:58:46 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6584</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/33-Immortals_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Thunder Lotus, previously a single-player studio behind Spiritfarer, spent five years learning multiplayer to build 33 Immortals, a 33-player co-op game powered by Photon Quantum's ECS, Bot SDK, and matchmaking tools.]]></description>
		
		
		
			</item>
		<item>
		<title>Windblown: Motion Twin&#8217;s Fast-Paced Co-Op Roguelite Built on Photon Quantum</title>
		<link>https://blog.photonengine.com/motion-twin-windblown-photon-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 06:50:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6487</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Windblown_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Motion Twin, the seven-person cooperative behind Dead Cells, built the fast-paced co-op roguelite Windblown on Photon Quantum's deterministic ECS, using its replay system to debug complex timing bugs.]]></description>
		
		
		
			</item>
		<item>
		<title>The Crazy Web Multiplayer Jam 2025: 10 Days, EUR 10,000, and Photon Quantum</title>
		<link>https://blog.photonengine.com/recap-to-the-crazy-web-multiplayer-jam-2025/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 08:18:51 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6499</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Crazy-Games-Jam_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />See how developers at the Crazy Web Multiplayer Jam 2025 used Photon Fusion's Shared Mode and Quantum's deterministic netcode to ship WebGL multiplayer games in just 10 days, competing for a EUR 10,000 prize pool.]]></description>
		
		
		
			</item>
		<item>
		<title>Choosing a Photon Multiplayer Topology for WebGL Game Jams: Fusion vs. Quantum</title>
		<link>https://blog.photonengine.com/photon-multiplayer-webgl-for-game-jams/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 21:12:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6310</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/WebGL_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon's WebGL guide for game jams recommends Fusion Shared Authority for fast, low-CPU multiplayer prototyping, and Quantum's deterministic simulation for precision-critical games, with free samples for both]]></description>
		
		
		
			</item>
		<item>
		<title>Arctic Game&#8217;s Multiplayer Jam: Sweden&#8217;s Indie Devs Build with Fusion and Quantum</title>
		<link>https://blog.photonengine.com/photon-enabling-multiplayer-game-jamming/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 10 Apr 2025 08:55:31 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6250</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/MultiplayerGameJamming_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/MultiplayerGameJamming_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/MultiplayerGameJamming_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon partnered with Sweden's Arctic Game on a Multiplayer Jam, where four teams built co-op prototypes with Photon Fusion 2 and Quantum in under three days, backed by $10,000 in prizes and live developer support.]]></description>
		
		
		
			</item>
		<item>
		<title>Building Udemy Courses for Photon Fusion and Quantum: Two Instructors&#8217; Take</title>
		<link>https://blog.photonengine.com/creating-udemy-courses-for-photon-fusion-quantum/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 13 Feb 2025 07:39:33 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6086</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Udemy_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Udemy_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Udemy_THUMB_2x.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon instructors Oren and Nikola discuss why they built Udemy courses on Fusion and Quantum, covering client-side prediction, ECS design patterns, matchmaking, and common mistakes new multiplayer developers make.]]></description>
		
		
		
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