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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Fusion &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>GodotFest 2026: Our Fireside Chat with Johannes Ebner on Godot</title>
		<link>https://blog.photonengine.com/godotfest-2026-fireside-chat/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 07:36:30 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=8942</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Our CEO/CTO Christof Wegmann sat down with GodotFest co-founder Johannes Ebner to talk about Godot's growth, why we built Fusion for Godot, and what to expect in Munich on November 3 &#038; 4.]]></description>
		
		
		
			</item>
		<item>
		<title>Riptide Interactive&#8217;s Tidal Nexus Online Pushes Photon Fusion Into MMO Territory</title>
		<link>https://blog.photonengine.com/riptide-interactive-tidal-nexus-online-photon-fusion-mmo/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 08:08:09 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7437</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/TidalNexus_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/TidalNexus_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/TidalNexus_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Three-person studio Riptide Interactive built the persistent submarine MMO Tidal Nexus Online on Photon Fusion 2.1, using a custom Area of Interest system to hold 264 real players fighting in one combat zone.]]></description>
		
		
		
			</item>
		<item>
		<title>Other Ocean&#8217;s 4 Penny Coffins Keeps Its Ripper Secret Without a Dedicated Server</title>
		<link>https://blog.photonengine.com/4-penny-coffins-hidden-role-multiplayer-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 06 Oct 2026 01:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://dev-blog.photonengine.com/?p=8635</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/4-Penny-Coffin_THUMB-1.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Other Ocean built the hidden-role mystery 4 Penny Coffins on Photon Fusion's Shared topology, giving only the Ripper state authority over Ripper-specific data while the FSM add-on handled phases, roles, and rejoin support.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
			</item>
		<item>
		<title>Epiroc and Flowtropolis: Scaling One Virtual Demo into an Industrial XR Platform</title>
		<link>https://blog.photonengine.com/epiroc-flowtropolis-photon-industrial-xr-platform/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 07:57:07 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7242</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Epiroc partnered with Flowtropolis and Photon to launch the Boomer M20 in VR during a travel freeze, then scaled that platform into training, design reviews, and global collaboration across Meta Quest, desktop, and web.]]></description>
		
		
		
			</item>
		<item>
		<title>Roadside Research: Syncing Physics, AI, and 330K Players with Photon Fusion</title>
		<link>https://blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Cybernetic Walrus built Roadside Research's 4-player co-op with Photon Fusion, syncing physics, host-authoritative AI, user-generated masks, and a 330K-copy launch without touching matchmaking or room capacity.]]></description>
		
		
		
			</item>
		<item>
		<title>Toyota Material Handling: Scaling Forklift Training with VR Vision and Photon</title>
		<link>https://blog.photonengine.com/toyota-material-handling-vr-training-case-study/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 09:21:23 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7084</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/VR-Vision_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />See how Toyota Material Handling uses VR Vision's multiplayer VR training, built on Photon PUN and Fusion, to teach parts identification and troubleshooting to technicians across 300+ dealerships on Meta Quest.]]></description>
		
		
		
			</item>
		<item>
		<title>Continuum XR&#8217;s UG: Scaling a Physics-Driven Social VR Game with Photon Fusion</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/UG_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/UG_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/UG_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Continuum XR built the social VR game UG on Photon Fusion, using Area of Interest to scale concurrent players, client-side prediction for VR locomotion, and Photon Cloud to handle rapid growth on Meta Quest.]]></description>
		
		
		
			</item>
		<item>
		<title>Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR</title>
		<link>https://blog.photonengine.com/next-generation-astronaut-training-esa-partners-with-photon-using-meta-quest-xr/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 08:05:31 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6961</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/ESA_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/ESA_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />See how ESA and Photon built a Meta Quest XR prototype for astronaut training around the Argonaut lunar lander, combining Photon Fusion, Voice, and Video SDK with ArUco tracking and a Giant Mode scale view.]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/paddlepaddle_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Solo developer Mateo built the viral hit Paddle Paddle Paddle, with 120,000+ copies sold, using Photon Fusion's Host Mode and Shared Mode together to make its new racing mode feel instant for solo-controlled boats.]]></description>
		
		
		
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