<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Photon Cloud &#8211; Photon Engine Blog</title>
	<atom:link href="https://blog.photonengine.com/tag/photon-cloud/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
	<lastBuildDate>Thu, 19 Dec 2024 12:29:13 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Photon Cloud &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Webhooks Free now available for Photon Fusion and Quantum &#8211; 4 examples of webhooks</title>
		<link>https://blog.photonengine.com/webhooks-free-now-available-for-photon-fusion-and-quantum-4-examples-of-webhooks/</link>
		
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 25 Oct 2024 13:56:42 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Webhooks]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5815</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Photon Webhooks" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/BLOG-Intro-980-AUFBAU.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Webhooks are a crucial tool for developers building multiplayer games because they let your game communicate directly with external systems from the Photon Cloud. Photon Engine now provides free webhooks for Photon Fusion and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: The Future of VR is Social</title>
		<link>https://blog.photonengine.com/dev-story-the-future-of-vr-is-social/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 10 Jan 2020 14:37:22 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[XR]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4808</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2001_blog_teaser_starblazer.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Alexander Clark, founder of small indie studio Starcade Arcade. The studio created the multiplayer strategy game Starblazer VR which is available on Steam. Starblazer pits players into immersive&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Unity Networking 2 &#8211; New Demos, Cleaner API</title>
		<link>https://blog.photonengine.com/photon-unity-networking-2-new-demos-cleaner-api/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 09:27:22 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[pun 2]]></category>
		<category><![CDATA[pun classic]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4362</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1806_blog_teaser_pun.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />PUN &#8211; A Huge Success Story Photon Unity Networking has been &#8211; and still is &#8211; our most successful product powering several top-grossing mobile hits such as Golf Clash, War Robots or Pixel Gun&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Bolt Free &#038; Pro &#8211; All You Ever Wanted to Know</title>
		<link>https://blog.photonengine.com/photon-bolt-free-pro-all-you-ever-wanted-to-know/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 23 Nov 2018 16:35:24 +0000</pubDate>
				<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4425</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="bolt" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_bolt.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Finally: Photon Bolt is available as a free version including 20 concurrent user (CCU )in Unity&#8217;s Asset Store since a couple of weeks. The emergence of battle royale games like PUBG or Fortnite brought&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Outage of the Public Photon Cloud in region US East on October 20th, 2018</title>
		<link>https://blog.photonengine.com/outage_realtime_us_20181020/</link>
		
		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 24 Oct 2018 16:11:56 +0000</pubDate>
				<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4396</guid>

					<description><![CDATA[<img width="300" height="163" src="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="outage" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Outage980-768x416.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Outage980-160x87.jpg 160w, https://blog.photonengine.com/wp-content/uploads/Outage980-320x173.jpg 320w, https://blog.photonengine.com/wp-content/uploads/Outage980-520x282.jpg 520w, https://blog.photonengine.com/wp-content/uploads/Outage980-720x390.jpg 720w, https://blog.photonengine.com/wp-content/uploads/Outage980.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Our team works very hard to achieve a very high QoS &#8211; even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>A New FPS Benchmark for Mobiles: Shadowgun Legends</title>
		<link>https://blog.photonengine.com/shadowgun-legends-fps-benchmark/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 20 Apr 2018 12:14:23 +0000</pubDate>
				<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Chat]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4333</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/1811_blog_teaser_shadowgun.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Madfinger Games are pushing what&#8217;s possible on mobile since ever and this attitude defined their plans for the multiplayer features in &#8216;Shadowgun Legends&#8217;. We evaluated a lot of multiplayer engines and only Photon nailed&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Runbow: Online Multiplayer for PC, Xbox, PS4, WiiU, Switch &#038; 3DS</title>
		<link>https://blog.photonengine.com/runbow-online/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 16 Apr 2018 16:15:17 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3771</guid>

					<description><![CDATA[<img width="300" height="175" src="https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-300x175.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="runbow_title" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-300x175.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/x_runbow.jpg 475w" sizes="auto, (max-width: 300px) 100vw, 300px" />Runbow by 13AM Games is a colourful party-platformer-action game for up to 9 local or online players. It is currently out on Nintendo Wii U, New Nintendo 3DS, on Steam for PC, on XBox&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Buggy Blasters – Multiplayer HoloLens Considerations</title>
		<link>https://blog.photonengine.com/buggy-blasters-hololens/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 12:01:14 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3882</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />&#160;            This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology.&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Tome of Heroes – Making a Game by Yourself</title>
		<link>https://blog.photonengine.com/tome-of-heroes-making-a-game-by-yourself/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 17 Nov 2017 14:35:32 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3815</guid>

					<description><![CDATA[<img width="300" height="175" src="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1.jpg 475w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It&#8217;s set in&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story ‘Tanks Multiplayer’: Switching from UNET to PUN</title>
		<link>https://blog.photonengine.com/dev-story-tanks-multiplayer/</link>
					<comments>https://blog.photonengine.com/dev-story-tanks-multiplayer/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 02 Jan 2017 10:00:53 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HLAPI]]></category>
		<category><![CDATA[LLAPI]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Unet]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3586</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/01/1702_Blog_Tanks.jpg 360w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity assets on&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/dev-story-tanks-multiplayer/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
	</channel>
</rss>
