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		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
		<link>https://blog.photonengine.com/pantropy-devstory/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Dev Story: Goggles &#8211; World of Vaporia</title>
		<link>https://blog.photonengine.com/dev-story-goggles-world-of-vaporia/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 12:18:23 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Steam Game]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3226</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2015/11/BlogPostFeaturedImage-Goggles-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/11/BlogPostFeaturedImage-Goggles-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/11/BlogPostFeaturedImage-Goggles-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/11/BlogPostFeaturedImage-Goggles-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/11/BlogPostFeaturedImage-Goggles.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Erben, co-founder of indie studio Bit2Good. Bit2Good produces handcrafted games independently since 2011. Their most current project is &#8216;Goggles &#8211; World of Vaporia&#8217;, a vehicle combat shooter&#46;&#46;&#46;]]></description>
		
		
		
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