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	<title>Meta &#8211; Photon Engine Blog</title>
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		<title>Meta Connect 2026: Photon&#8217;s Take on the VR Glasses and What Developers Should Know</title>
		<link>https://blog.photonengine.com/photon-meta-connect-2026-recap-vr-glasses-ray-ban/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 13:57:55 +0000</pubDate>
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		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[VR]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />From Meta Connect 2026: Photon's take on the VR Glasses' comfort-versus-FOV trade-off, why hand tracking now needs to be the default, and how Photon's Video and Voice SDKs already stream from Ray-Ban smart glasses.]]></description>
		
		
		
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