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		<title>INTERVIEW: Schell Games on “The Mummy” MMO network engine selection</title>
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					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else&#8217;s expertise. It got us up and running faster, and leaves us more time to focus on&#46;&#46;&#46;]]></description>
		
		
		
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