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	<title>Indie Developer &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Indie Developer &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
		<link>https://blog.photonengine.com/pantropy-devstory/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=3988</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>#1 Best-rated Multiplayer Game on Steam: Disco Dodgeball</title>
		<link>https://blog.photonengine.com/1-best-rated-multiplayer-game-on-steam-disco-dodgeball/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 26 Feb 2015 13:47:34 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=3037</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/02/x_discododgeball.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />Sometimes things speak for itself. Just read this email we recently got: &#8220;My name&#8217;s Erik Asmussen, and I&#8217;m a solo developer building a game called Robot Roller-Derby Disco Dodgeball. It is a multiplayer dodgeball&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Building Action Henk’s Online Multiplayer In Just Two Weeks</title>
		<link>https://blog.photonengine.com/dev-story-building-action-henks-online-multiplayer-in-just-two-weeks/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 11:08:11 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2874</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/10/x_actionhenk.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Roel Ezendam, Co-Founder &#38; Game Coder for &#8216;Action Henk&#8217; at indie studio RageSquid. Action Henk is a toystalgic speedrunning platformer about managing momentum, acceleration and friction while running, jumping and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Dev Story: Das Tal’s Backend &#038; Exit Games’ Photon</title>
		<link>https://blog.photonengine.com/dev-story-das-tal/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:36:31 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Tipps]]></category>
		<category><![CDATA[Toolset]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2829</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Dorda, Technical Director and Developer for &#8216;Das Tal&#8217;&#160;at indie studio&#160;Fairytale Distillery. &#8216;Das Tal&#8217; is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Cloud &#038; Corona SDK: Dream Team for Cross-Platform Multiplayer Games</title>
		<link>https://blog.photonengine.com/cross-platform-multiplayer-corona-sdk/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 05:23:36 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Corona]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[SDK]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2595</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the ranks of hits&#46;&#46;&#46;]]></description>
		
		
		
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