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	<title>Highlight &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Highlight &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon</title>
		<link>https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />In 2016, a 17-year-old computer science student, Stéphane Hulot, started building a small 3D platformer in Unity. It had placeholder assets, a single level, no monetization, and zero expectations of commercial success. Ten years&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>Building Multiplayer Live Service Games in 2026: Insights from Photon and Metaplay</title>
		<link>https://blog.photonengine.com/photon-metaplay-multiplayer-live-service-games/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 08:31:30 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7166</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />The gaming industry is now a $190 billion market, and multiplayer live service games make up a huge part of it. But while the opportunity has grown, so has the complexity. Players expect smooth,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How VR Vision Helped Toyota Material Handling Transform Training with VR</title>
		<link>https://blog.photonengine.com/toyota-material-handling-vr-training-case-study/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 09:21:23 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7084</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />As Toyota Material Handling North America continues to scale its operations across hundreds of dealership locations and multiple manufacturing facilities, the challenge of training technicians efficiently has become increasingly complex. Traditional, in-person training models&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How SynergyXR Is Transforming Enterprise Training with No-Code XR and Real-Time Collaboration</title>
		<link>https://blog.photonengine.com/how-synergyxr-is-transforming-enterprise-training-with-no-code-xr-and-real-time-collaboration/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 09:05:38 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7057</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Enterprises across the world are racing to modernize how they train their workforce and share critical know-how. Extended reality has opened the door to more engaging, scalable, and practical learning experiences, yet many organizations&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Continuum XR Built UG and Scaled a Social VR Game</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR</title>
		<link>https://blog.photonengine.com/next-generation-astronaut-training-esa-partners-with-photon-using-meta-quest-xr/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 08:05:31 +0000</pubDate>
				<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Voice]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6961</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />ESA &#38; Photon Use Meta Quest XR to Advance Astronaut Training In times when Europe’s return to the Moon is only a matter of time, a new wave of technological innovation to support the&#46;&#46;&#46;]]></description>
		
		
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			</item>
		<item>
		<title>Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training</title>
		<link>https://blog.photonengine.com/inside-the-xr-laser-screed-simulator-how-photon-powers-real-world-concrete-training/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 08:35:13 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6825</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />XR Laser Screed® Simulator: VR Training Powered by Photon In the face of a growing skilled labor shortage, Somero Enterprises, Inc. sought an innovative way to train the next generation of concrete leveling professionals&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Synchronizing Player Colors with Network Properties in Photon Fusion 2</title>
		<link>https://blog.photonengine.com/synchronizing-player-colors-with-network-properties-in-photon-fusion-2/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 08:36:06 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6886</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon Fusion 2 Player Color Sync Guide Building multiplayer games is all about keeping players in sync.In this tutorial, we explore how Photon Fusion 2 makes synchronizing data simple and efficient using Network Properties&#46;&#46;&#46;]]></description>
		
		
		
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