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	<title>Gaming Market &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Gaming Market &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Why Concurrent User Based Pricing is the Market&#8217;s Fairest Model</title>
		<link>https://blog.photonengine.com/photon-pricing-explained/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 23 Jun 2016 08:02:06 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Pricing]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3367</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2016/06/x_ccu-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2016/06/x_ccu-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/06/x_ccu-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/06/x_ccu-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/06/x_ccu.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />We are often being asked why our subscription plans for Photon Cloud products (Realtime, PUN, Chat, Voice) are based on concurrent users (=CCU) and our answer is always the same: because we strongly believe that it&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>&#8216;Sketch W Friends&#8217; Rocks the Photon Cloud (or Vice Versa)</title>
		<link>https://blog.photonengine.com/sketch-w-friends-rocks-the-photon-cloud-or-vice-versa/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 10:40:24 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1894</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2012/04/x_sketch-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2012/04/x_sketch-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_sketch-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_sketch-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_sketch.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />I know it is a buzz word, yes, but I think it is really a Win-Win situation: The Photon Cloud makes it so easy to develop and run online games that anyone who wants&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Hooray: &#8216;Cubemen&#8217; by 3Sprockets is &#8216;Game of the Week&#8217; in App Store for iPad</title>
		<link>https://blog.photonengine.com/cubemn-by-3sprockets-is-game-of-the-week-in-app-store-for-ipad/</link>
					<comments>https://blog.photonengine.com/cubemn-by-3sprockets-is-game-of-the-week-in-app-store-for-ipad/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 12:30:03 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1872</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2012/04/x_cubemen.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it.  &#8216;Cubemen&#8217; by 3Sprockets is a great example of such a game&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Paradise Paintball</title>
		<link>https://blog.photonengine.com/paradise-paintball/</link>
					<comments>https://blog.photonengine.com/paradise-paintball/#comments</comments>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 09:58:01 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=518</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined&#46;&#46;&#46;]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Dr. Kawashima for PC &#038; Mac &#8211; Powered by Exit Games</title>
		<link>https://blog.photonengine.com/dr-kawashima-for-pc-powered-by-exit-games/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 07:47:51 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=480</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/06/x_kawashima.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />End of May was a happy date for brain exercise game lovers. Finally, the hugely successfull &#8220;Dr. Kawashima&#8221; series well-known from Nintendo DS finally became available for PC and Mac. Developed by Munich-based game&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>WGT In The News</title>
		<link>https://blog.photonengine.com/wgt-in-the-news/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Tue, 02 Jun 2009 15:07:24 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=461</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We found this article on USA Today, featuring the World Golf Tour game and the fact that WGT is working together with USGA to present the virtual championship on the Bethpage Black Course. &#8220;World&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Freaky Creatures is Live</title>
		<link>https://blog.photonengine.com/freaky-creatures-is-live/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 10:09:42 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=219</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Great news for online gamers and everyone who had an eye on development: Abandon Interactive&#8216;s massive multiplayer online battling game &#8220;Freaky Creatures&#8221; has passed beta and is now officially live! The game&#8217;s release is&#46;&#46;&#46;]]></description>
		
		
		
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