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	<title>Development &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Development &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Outage of the Public Photon Cloud in region US East on October 20th, 2018</title>
		<link>https://blog.photonengine.com/outage_realtime_us_20181020/</link>
		
		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 24 Oct 2018 16:11:56 +0000</pubDate>
				<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4396</guid>

					<description><![CDATA[<img width="300" height="163" src="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="outage" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Outage980-768x416.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Outage980-160x87.jpg 160w, https://blog.photonengine.com/wp-content/uploads/Outage980-320x173.jpg 320w, https://blog.photonengine.com/wp-content/uploads/Outage980-520x282.jpg 520w, https://blog.photonengine.com/wp-content/uploads/Outage980-720x390.jpg 720w, https://blog.photonengine.com/wp-content/uploads/Outage980.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Our team works very hard to achieve a very high QoS &#8211; even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Turnbased Merges into Photon Realtime on May 25th, 2016</title>
		<link>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/</link>
					<comments>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 25 May 2016 13:31:29 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Turnbased]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3419</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime.&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Dev Story: Das Tal’s Backend &#038; Exit Games’ Photon</title>
		<link>https://blog.photonengine.com/dev-story-das-tal/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:36:31 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Tipps]]></category>
		<category><![CDATA[Toolset]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2829</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Dorda, Technical Director and Developer for &#8216;Das Tal&#8217;&#160;at indie studio&#160;Fairytale Distillery. &#8216;Das Tal&#8217; is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Codemasters Signs Multi-Title Deal with Exit Games: Exit Games Photon Chosen to Power Upcoming Massive Multiplayer Online Titles</title>
		<link>https://blog.photonengine.com/codies/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 23:00:20 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1441</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Portland, OR – September 22 nd, 2011 – Exit Games today announced that its leading network engine Photon has been selected in a multi-title agreement by Codemasters to power the developer and publishers’ browser-based multiplayer&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Exit Games Photon Powers &#8216;King’s Bounty: Legions&#8217;</title>
		<link>https://blog.photonengine.com/exit-games-kingsbounty/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 08:19:50 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Press Release]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1348</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2011/08/x_kingsbounty-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2011/08/x_kingsbounty-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2011/08/x_kingsbounty-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2011/08/x_kingsbounty-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2011/08/x_kingsbounty.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Portland, OR – August 4th, 2011 – Exit Games today announced that its leading network engine Photon has been selected by KranX Productions to power the network features of Nival’s Kings Bounty: Legions, a&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
		<link>https://blog.photonengine.com/tutorial-netsync-objects-for-photon/</link>
		
		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:00:36 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[socket-server]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=928</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Bigpoint Selects Photon for &#8220;The Mummy&#8221; MMO</title>
		<link>https://blog.photonengine.com/bigpoint-selects-photon-for-the-mummy-mmo/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 08 Jun 2010 16:15:55 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[linkedin]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=805</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2010/06/x_mummyteaser.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We are super proud that Photon was chosen by Bigpoint and the game&#8217;s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon vs. SmartFox vs. Electro Server</title>
		<link>https://blog.photonengine.com/photon-vs-smartfox-vs-electro-server/</link>
					<comments>https://blog.photonengine.com/photon-vs-smartfox-vs-electro-server/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:06:44 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Development]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=258</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />I was asked at the GDC several times how Photon differentiates from competition (SmartFox was most mentioned, Electro Server second) so here is an quick overview table: Although this is just a very basic&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/photon-vs-smartfox-vs-electro-server/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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