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	<title>Developer &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Developer &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Outage of the Public Photon Cloud in region US East on October 20th, 2018</title>
		<link>https://blog.photonengine.com/outage_realtime_us_20181020/</link>
		
		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 24 Oct 2018 16:11:56 +0000</pubDate>
				<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=4396</guid>

					<description><![CDATA[<img width="300" height="163" src="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="outage" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Outage980-300x163.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Outage980-768x416.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Outage980-160x87.jpg 160w, https://blog.photonengine.com/wp-content/uploads/Outage980-320x173.jpg 320w, https://blog.photonengine.com/wp-content/uploads/Outage980-520x282.jpg 520w, https://blog.photonengine.com/wp-content/uploads/Outage980-720x390.jpg 720w, https://blog.photonengine.com/wp-content/uploads/Outage980.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Our team works very hard to achieve a very high QoS &#8211; even the shared Photon Public Cloud has an uptime of 99.9% and higher in all available regions. We are proud of this&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Turnbased Merges into Photon Realtime on May 25th, 2016</title>
		<link>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/</link>
					<comments>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/#comments</comments>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 25 May 2016 13:31:29 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Turnbased]]></category>
		<guid isPermaLink="false">http://blog.photonengine.com/?p=3419</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/05/x_turnbased.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />Lots of discussions with customers about the difference between Photon Realtime and Turnbased combined with different market definitions about synchronous and asynchronous games led to the decision to merge Photon Turnbased into Photon Realtime.&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/photon-turnbased-merges-into-photon-realtime/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Dev Story: Das Tal’s Backend &#038; Exit Games’ Photon</title>
		<link>https://blog.photonengine.com/dev-story-das-tal/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 14:36:31 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Tipps]]></category>
		<category><![CDATA[Toolset]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2829</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/09/x_dastal.jpg 520w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Sebastian Dorda, Technical Director and Developer for &#8216;Das Tal&#8217;&#160;at indie studio&#160;Fairytale Distillery. &#8216;Das Tal&#8217; is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon not affected by &#8220;Heartbleed&#8221;</title>
		<link>https://blog.photonengine.com/photon-not-affected-by-heartbleed/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 13:18:08 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Security]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2784</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2014/04/x_heartbleed.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon backends and websites are not affected by the &#8220;Heartbleed Bug&#8221; in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services. However, one&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Cloud &#038; Corona SDK: Dream Team for Cross-Platform Multiplayer Games</title>
		<link>https://blog.photonengine.com/cross-platform-multiplayer-corona-sdk/</link>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 05:23:36 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Corona]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[SDK]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=2595</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2013/08/x_corona.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We’re happy to announce our new partnership with Corona Labs! Using the Photon Cloud plugin, Corona developers will be able to build and launch cross-platform real-time multiplayer games and join the ranks of hits&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Ticking Bomb Games: A Happy Photon Customer!</title>
		<link>https://blog.photonengine.com/ticking-bomb-games-a-happy-photon-customer/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 06 Jul 2011 15:14:33 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1286</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />This time I prefer to let our customer Ticking Bomb Games speak for us: &#8220;We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity</title>
		<link>https://blog.photonengine.com/legion/</link>
					<comments>https://blog.photonengine.com/legion/#comments</comments>
		
		<dc:creator><![CDATA[Sec]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 17:08:18 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=1128</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development&#46;&#46;&#46;]]></description>
		
					<wfw:commentRss>https://blog.photonengine.com/legion/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
		<link>https://blog.photonengine.com/tutorial-netsync-objects-for-photon/</link>
		
		<dc:creator><![CDATA[Tobias]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:00:36 +0000</pubDate>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[OnPremise]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[socket-server]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=928</guid>

					<description><![CDATA[<img width="300" height="208" src="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-300x208.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-160x111.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain-320x222.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2009/02/x_corona-plain.jpg 520w" sizes="auto, (max-width: 300px) 100vw, 300px" />We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting&#46;&#46;&#46;]]></description>
		
		
		
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