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	<title>Dev Story &#8211; Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Dev Story &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum</title>
		<link>https://blog.photonengine.com/bandit-trap-photon-quantum-physics-multiplayer/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 06:13:20 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7318</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2606_Bandit-Trap_BLOG-1.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Building a multiplayer party game is difficult enough when every player shares the same goals, abilities, and view of the match. Bandit Trap adds another layer of complexity by making the experience asymmetrical. Three&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Chaos in Sync: How Roadside Research Became a Physics-Driven Co-Op Hit with Photon Multiplayer</title>
		<link>https://blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Dennis]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What happens when you mix a gas station simulator with stealthy alien deception and throw in four players? You get Roadside Research by Cybernetic Walrus, a uniquely chaotic co-op experience where teamwork, physics, and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon</title>
		<link>https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />In 2016, a 17-year-old computer science student, Stéphane Hulot, started building a small 3D platformer in Unity. It had placeholder assets, a single level, no monetization, and zero expectations of commercial success. Ten years&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Continuum XR Built UG and Scaled a Social VR Game</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun</title>
		<link>https://blog.photonengine.com/valor-hunters-indie-coop-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 11:47:02 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6772</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Every now and then, a co-op game comes along that reminds you why playing with friends is special, not because of high scores or fancy cinematics, but because of the laughter that erupts when&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unleashing Strategy: How Chimera Entertainment Forged &#8220;Songs of Silence&#8221; with Photon&#8217;s Power</title>
		<link>https://blog.photonengine.com/songs-of-silence-multiplayer-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6697</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Developing Songs of Silence multiplayer with Photon Quantum was a key step in bringing Chimera Entertainment’s ambitious vision to life. Creating a strategy game with innovative real-time battles and a robust multiplayer component presents&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting a 33-Player Online Multiplayer Game: Thunder Lotus&#8217;s Journey with Photon Quantum</title>
		<link>https://blog.photonengine.com/33-player-multiplayer-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:58:46 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6584</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Before diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap for the studio,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting Lightning: How Motion Twin Built Windblown with Photon Quantum</title>
		<link>https://blog.photonengine.com/motion-twin-windblown-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 06:50:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6487</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon is proud to share the story of Motion Twin, the acclaimed worker cooperative behind the hit roguelike Dead Cells, and their latest ambitious project: Windblown. This is a story not just of creative&#46;&#46;&#46;]]></description>
		
		
		
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