<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dev Story &#8211; Photon Engine Blog</title>
	<atom:link href="https://blog.photonengine.com/tag/dev-story/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
	<lastBuildDate>Thu, 21 May 2026 07:58:06 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Dev Story &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Chaos in Sync: How Roadside Research Became a Physics-Driven Co-Op Hit with Photon Multiplayer</title>
		<link>https://blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Dennis]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2605_Roadside_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What happens when you mix a gas station simulator with stealthy alien deception and throw in four players? You get Roadside Research by Cybernetic Walrus, a uniquely chaotic co-op experience where teamwork, physics, and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon</title>
		<link>https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />In 2016, a 17-year-old computer science student, Stéphane Hulot, started building a small 3D platformer in Unity. It had placeholder assets, a single level, no monetization, and zero expectations of commercial success. Ten years&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Continuum XR Built UG and Scaled a Social VR Game</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun</title>
		<link>https://blog.photonengine.com/valor-hunters-indie-coop-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 11:47:02 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6772</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Every now and then, a co-op game comes along that reminds you why playing with friends is special, not because of high scores or fancy cinematics, but because of the laughter that erupts when&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unleashing Strategy: How Chimera Entertainment Forged &#8220;Songs of Silence&#8221; with Photon&#8217;s Power</title>
		<link>https://blog.photonengine.com/songs-of-silence-multiplayer-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6697</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Developing Songs of Silence multiplayer with Photon Quantum was a key step in bringing Chimera Entertainment’s ambitious vision to life. Creating a strategy game with innovative real-time battles and a robust multiplayer component presents&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting a 33-Player Online Multiplayer Game: Thunder Lotus&#8217;s Journey with Photon Quantum</title>
		<link>https://blog.photonengine.com/33-player-multiplayer-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:58:46 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6584</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Before diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap for the studio,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting Lightning: How Motion Twin Built Windblown with Photon Quantum</title>
		<link>https://blog.photonengine.com/motion-twin-windblown-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 06:50:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6487</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon is proud to share the story of Motion Twin, the acclaimed worker cooperative behind the hit roguelike Dead Cells, and their latest ambitious project: Windblown. This is a story not just of creative&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Triangle Factory Used Photon Fusion to Build a Competitive VR FPS</title>
		<link>https://blog.photonengine.com/building-a-competitive-vr-fps-with-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 28 May 2025 07:26:13 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6461</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Ever thought about bringing your favorite childhood shooter experiences into the immersive world of Virtual Reality? That&#8217;s exactly what the indie studio Triangle Factory, based in Belgium, set out to do. But they didn&#8217;t&#46;&#46;&#46;]]></description>
		
		
		
			</item>
	</channel>
</rss>
