<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dev Story &#8211; Photon Engine Blog</title>
	<atom:link href="https://blog.photonengine.com/tag/dev-story/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
	<lastBuildDate>Thu, 02 Apr 2026 07:14:38 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</url>
	<title>Dev Story &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon</title>
		<link>https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />In 2016, a 17-year-old computer science student, Stéphane Hulot, started building a small 3D platformer in Unity. It had placeholder assets, a single level, no monetization, and zero expectations of commercial success. Ten years&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Continuum XR Built UG and Scaled a Social VR Game</title>
		<link>https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7032</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion</title>
		<link>https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 07:50:05 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6879</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun</title>
		<link>https://blog.photonengine.com/valor-hunters-indie-coop-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 11:47:02 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6772</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Every now and then, a co-op game comes along that reminds you why playing with friends is special, not because of high scores or fancy cinematics, but because of the laughter that erupts when&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Unleashing Strategy: How Chimera Entertainment Forged &#8220;Songs of Silence&#8221; with Photon&#8217;s Power</title>
		<link>https://blog.photonengine.com/songs-of-silence-multiplayer-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6697</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Developing Songs of Silence multiplayer with Photon Quantum was a key step in bringing Chimera Entertainment’s ambitious vision to life. Creating a strategy game with innovative real-time battles and a robust multiplayer component presents&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting a 33-Player Online Multiplayer Game: Thunder Lotus&#8217;s Journey with Photon Quantum</title>
		<link>https://blog.photonengine.com/33-player-multiplayer-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:58:46 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6584</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Before diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap for the studio,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting Lightning: How Motion Twin Built Windblown with Photon Quantum</title>
		<link>https://blog.photonengine.com/motion-twin-windblown-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 06:50:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6487</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon is proud to share the story of Motion Twin, the acclaimed worker cooperative behind the hit roguelike Dead Cells, and their latest ambitious project: Windblown. This is a story not just of creative&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>How Triangle Factory Used Photon Fusion to Build a Competitive VR FPS</title>
		<link>https://blog.photonengine.com/building-a-competitive-vr-fps-with-fusion/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 28 May 2025 07:26:13 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6461</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2505_Breachers_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Ever thought about bringing your favorite childhood shooter experiences into the immersive world of Virtual Reality? That&#8217;s exactly what the indie studio Triangle Factory, based in Belgium, set out to do. But they didn&#8217;t&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Party Club by Lucid11: An Indie Multiplayer Hit Built on Photon</title>
		<link>https://blog.photonengine.com/party-club-by-lucid11-an-indie-multiplayer-hit-built-on-photon/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 22 May 2025 06:08:39 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[PUN]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6429</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2504_Party-Club_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />It&#8217;s always great for us at Photon to see the innovative and exciting games that developers bring to life using our products. Recently, we had the pleasure of witnessing the explosive success of Lucid11&#46;&#46;&#46;]]></description>
		
		
		
			</item>
	</channel>
</rss>
