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	<title>Bolt &#8211; Photon Engine Blog</title>
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		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
		<link>https://blog.photonengine.com/pantropy-devstory/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Looterkings: Re-connecting with Photon Bolt</title>
		<link>https://blog.photonengine.com/looterkings-photon-bolt/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 03 Mar 2017 12:56:39 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Gronkh]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Sarazar]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/03/1702_Blog_Looterkings-1-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2017/03/1702_Blog_Looterkings-1-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/03/1702_Blog_Looterkings-1-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/03/1702_Blog_Looterkings-1-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/03/1702_Blog_Looterkings-1.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Frederik Reher, developer at Looterkings. Looterkings is an indie studio founded by the Youtubers Manuel Schmitt (aka SgtRumpel), Erik Range (aka Gronkh) and Valentin Rahmel (aka Sarazar) in&#46;&#46;&#46;]]></description>
		
		
		
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		<title>BAM! BOLT Becomes Part of the Photon Family</title>
		<link>https://blog.photonengine.com/bolt-announcement/</link>
		
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 13:39:45 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">http://blog.exitgames.com/?p=3125</guid>

					<description><![CDATA[<img width="300" height="218" src="https://blog.photonengine.com/wp-content/uploads/2015/06/BOLT-BlogPic2-300x218.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Photon BOLT" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/06/BOLT-BlogPic2-300x218.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/06/BOLT-BlogPic2-160x116.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/06/BOLT-BlogPic2-320x232.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/06/BOLT-BlogPic2.jpg 400w" sizes="(max-width: 300px) 100vw, 300px" />A simple “Bam!” can hardly represent our excitement: BOLT, the popular networking engine for Unity, is now part of the Photon family. Fredrik Holmström, the inventor and mastermind behind BOLT, joins the Photon team&#46;&#46;&#46;]]></description>
		
		
		
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