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		<title>Buggy Blasters – Multiplayer HoloLens Considerations</title>
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		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 12:01:14 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Windows]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />&#160;            This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology.&#46;&#46;&#46;]]></description>
		
		
		
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