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		<title>Tome of Heroes – Making a Game by Yourself</title>
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		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Fri, 17 Nov 2017 14:35:32 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
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					<description><![CDATA[<img width="300" height="175" src="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-300x175.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1.jpg 475w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It&#8217;s set in&#46;&#46;&#46;]]></description>
		
		
		
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		<title>Dev Story &#8216;Flip Football&#8217;: Friends Matchmaking with Facebook</title>
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		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Sat, 30 Apr 2016 08:27:39 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[android]]></category>
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					<description><![CDATA[<img width="300" height="217" src="https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-300x217.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-300x217.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-160x116.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog-320x231.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2015/11/flipfootball-featuredimage-blog.jpg 360w" sizes="(max-width: 300px) 100vw, 300px" />This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest&#46;&#46;&#46;]]></description>
		
		
		
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