<?xml version="1.0" encoding="UTF-8"?><feed
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	>
	<title type="text">Photon Engine Blog</title>
	<subtitle type="text">Photon Engine: Multiplayer Made Simple</subtitle>

	<updated>2026-04-16T07:17:20Z</updated>

	<link rel="alternate" type="text/html" href="https://blog.photonengine.com" />
	<id>https://blog.photonengine.com/feed/atom/</id>
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	<generator uri="https://wordpress.org/" version="6.9.4">WordPress</generator>
<icon>https://blog.photonengine.com/wp-content/uploads/favicon-150x150.png</icon>
	<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[Scaling Surgical Training with XR and AI: A New Standard for Global Healthcare Education]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/scaling-surgical-training-with-xr-and-ai-a-new-standard-for-global-healthcare-education/" />

		<id>https://blog.photonengine.com/?p=7226</id>
		<updated>2026-04-16T07:17:20Z</updated>
		<published>2026-04-16T07:17:20Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon for Industries" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2604_FundamentalXR_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Introduction As the demand for highly skilled surgical professionals continues to grow, traditional training methods are struggling to keep pace. Limitations in scalability, accessibility, and standardization make it increasingly difficult for healthcare organizations to&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[From Student Prototype to Online Chaos: Building Dino Party’s Multiplayer Foundation]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/dino-party-multiplayer-development/" />

		<id>https://blog.photonengine.com/?p=7206</id>
		<updated>2026-04-02T07:14:38Z</updated>
		<published>2026-04-02T07:14:37Z</published>
		<category scheme="https://blog.photonengine.com" term="Dev Story" /><category scheme="https://blog.photonengine.com" term="Photon Fusion" /><category scheme="https://blog.photonengine.com" term="Highlight" /><category scheme="https://blog.photonengine.com" term="Photon" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_BLOG-DinoParty.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />What started as a student project at HTW Berlin turned into something much bigger over the course of five years. Dino Party is the kind of game that thrives on chaos. Flying dinosaurs, collapsing&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[How Super Bear Adventure Reached 200M Downloads and Added Multiplayer at Scale with Photon]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/" />

		<id>https://blog.photonengine.com/?p=7142</id>
		<updated>2026-03-19T07:48:04Z</updated>
		<published>2026-03-19T07:47:55Z</published>
		<category scheme="https://blog.photonengine.com" term="Dev Story" /><category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Super-Bear_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />In 2016, a 17-year-old computer science student, Stéphane Hulot, started building a small 3D platformer in Unity. It had placeholder assets, a single level, no monetization, and zero expectations of commercial success. Ten years&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[Building Multiplayer Live Service Games in 2026: Insights from Photon and Metaplay]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/photon-metaplay-multiplayer-live-service-games/" />

		<id>https://blog.photonengine.com/?p=7166</id>
		<updated>2026-03-16T08:32:23Z</updated>
		<published>2026-03-16T08:31:30Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Company News" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_metaplayphoton_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />The gaming industry is now a $190 billion market, and multiplayer live service games make up a huge part of it. But while the opportunity has grown, so has the complexity. Players expect smooth,&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[How VR Vision Helped Toyota Material Handling Transform Training with VR]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/toyota-material-handling-vr-training-case-study/" />

		<id>https://blog.photonengine.com/?p=7084</id>
		<updated>2026-03-11T11:09:30Z</updated>
		<published>2026-03-05T09:21:23Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon for Industries" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Highlight" /><category scheme="https://blog.photonengine.com" term="Photon Fusion" /><category scheme="https://blog.photonengine.com" term="PUN" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2603_Toyota_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />As Toyota Material Handling North America continues to scale its operations across hundreds of dealership locations and multiple manufacturing facilities, the challenge of training technicians efficiently has become increasingly complex. Traditional, in-person training models&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[How SynergyXR Is Transforming Enterprise Training with No-Code XR and Real-Time Collaboration]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/how-synergyxr-is-transforming-enterprise-training-with-no-code-xr-and-real-time-collaboration/" />

		<id>https://blog.photonengine.com/?p=7057</id>
		<updated>2026-01-20T09:06:04Z</updated>
		<published>2026-01-20T09:05:38Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon for Industries" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2601_SynergyXR_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Enterprises across the world are racing to modernize how they train their workforce and share critical know-how. Extended reality has opened the door to more engaging, scalable, and practical learning experiences, yet many organizations&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[How Continuum XR Built UG and Scaled a Social VR Game]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/how-continuum-xr-built-ug-and-scaled-a-social-vr-game/" />

		<id>https://blog.photonengine.com/?p=7032</id>
		<updated>2025-12-19T10:19:32Z</updated>
		<published>2025-12-30T10:00:00Z</published>
		<category scheme="https://blog.photonengine.com" term="Dev Story" /><category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon Fusion" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_UG_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Scaling a social VR game Continuum XR didn’t start out as a game studio. They began as an immersive tech team, building AR, VR, and interactive experiences across a wide range of projects. Over&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[Next-Generation Astronaut Training: ESA Partners with Photon Using Meta Quest XR]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/next-generation-astronaut-training-esa-partners-with-photon-using-meta-quest-xr/" />

		<id>https://blog.photonengine.com/?p=6961</id>
		<updated>2025-12-08T10:09:52Z</updated>
		<published>2025-12-04T08:05:31Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon for Industries" /><category scheme="https://blog.photonengine.com" term="Photon Fusion" /><category scheme="https://blog.photonengine.com" term="Photon Voice" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Highlight" /><category scheme="https://blog.photonengine.com" term="Photon" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2512_esa_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />ESA &#38; Photon Use Meta Quest XR to Advance Astronaut Training In times when Europe’s return to the Moon is only a matter of time, a new wave of technological innovation to support the&#46;&#46;&#46;]]></summary>

		
		<link href="https://blog.photonengine.com/wp-content/uploads/photon-1-video-converter.com_.mp4" rel="enclosure" length="2031879" type="video/mp4" />
<link href="https://blog.photonengine.com/wp-content/uploads/photon-2-video-converter.com_.mp4" rel="enclosure" length="1789360" type="video/mp4" />
	</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[Inside the XR Laser Screed® Simulator: How Photon Powers Real-World Concrete Training]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/inside-the-xr-laser-screed-simulator-how-photon-powers-real-world-concrete-training/" />

		<id>https://blog.photonengine.com/?p=6825</id>
		<updated>2025-11-27T08:35:14Z</updated>
		<published>2025-11-27T08:35:13Z</published>
		<category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon for Industries" /><category scheme="https://blog.photonengine.com" term="Photon Realtime" /><category scheme="https://blog.photonengine.com" term="Showcase" /><category scheme="https://blog.photonengine.com" term="Highlight" /><category scheme="https://blog.photonengine.com" term="Realtime" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Forge_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />XR Laser Screed® Simulator: VR Training Powered by Photon In the face of a growing skilled labor shortage, Somero Enterprises, Inc. sought an innovative way to train the next generation of concrete leveling professionals&#46;&#46;&#46;]]></summary>

		
			</entry>
		<entry>
		<author>
			<name>Dennis Heinrichs</name>
					</author>

		<title type="html"><![CDATA[From Solo Dev to Viral Hit: Building &#8220;Paddle Paddle Paddle&#8221; with Photon Fusion]]></title>
		<link rel="alternate" type="text/html" href="https://blog.photonengine.com/from-solo-dev-to-viral-hit-building-paddle-paddle-paddle-with-photon-fusion/" />

		<id>https://blog.photonengine.com/?p=6879</id>
		<updated>2025-11-24T08:01:37Z</updated>
		<published>2025-11-24T07:50:05Z</published>
		<category scheme="https://blog.photonengine.com" term="Dev Story" /><category scheme="https://blog.photonengine.com" term="Photon" /><category scheme="https://blog.photonengine.com" term="Photon Fusion" /><category scheme="https://blog.photonengine.com" term="Highlight" />
		<summary type="html"><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_PaddlePaddlePaddle_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />If you’ve ever tried making a multiplayer game, you know how messy it can get. Servers, lag, syncing players, weird bugs that only show up online. For a lot of indie devs, that’s the&#46;&#46;&#46;]]></summary>

		
			</entry>
	</feed>
