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	<title>Photon Engine Blog</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>Meta Connect 2026: Photon&#8217;s Take on the VR Glasses and What Developers Should Know</title>
		<link>https://blog.photonengine.com/photon-meta-connect-2026-recap-vr-glasses-ray-ban/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 13:57:55 +0000</pubDate>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=8826</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/meta_THUMB_2x.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />From Meta Connect 2026: Photon's take on the VR Glasses' comfort-versus-FOV trade-off, why hand tracking now needs to be the default, and how Photon's Video and Voice SDKs already stream from Ray-Ban smart glasses.]]></description>
		
		
		
			</item>
		<item>
		<title>How 900lbs Built Royal Caribbean&#8217;s Real-Time Safety Command Center with Photon</title>
		<link>https://blog.photonengine.com/900lbs-royal-caribbean-safety-command-center-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 11:34:32 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7366</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Royal-Caribbean_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />900lbs used Photon and Unity to build a real-time Safety Command Center for Royal Caribbean, deployed on 10 ships, syncing deck maps, annotations, overlays, and checklists across bridge and shipboard devices.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon&#8217;s MMO Backend: 7 Years, 10 Iterations, and One Seamless World Across Machines</title>
		<link>https://blog.photonengine.com/building-a-seamless-mmo-backend-across-machines/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 12:23:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Insights]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7372</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/MMO-Projekt-Europa_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Photon CTO Christof Wegmann breaks down 7 years of building a distributed, server-authoritative MMO backend in Go, where players cross machine boundaries with no loading screens, no portals, and no visible seams.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Fusion 2.1 Stable Adds Forecast Physics, Object Priority, and Reconnects</title>
		<link>https://blog.photonengine.com/fusion-2-1-stable-release/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:16:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7342</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/FusionTwoOne_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Fusion 2.1 Stable is out for Unity, with Forecast Physics for lower-cost networked physics, Object Priority for bandwidth control, configurable Shared Mode tickrates, Input Delay, Large Data RPCs, and reconnect improvements.]]></description>
		
		
		
			</item>
		<item>
		<title>Bandit Trap: How Picomy&#8217;s Small Team Built Physics-Driven 3v1 with Photon Quantum</title>
		<link>https://blog.photonengine.com/bandit-trap-photon-quantum-physics-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 06:13:20 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7318</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Bandit-Trap_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />See how Picomy, a small indie team, used Photon Quantum to build Bandit Trap's asymmetric 3v1 multiplayer, including destructible rooms, deterministic replays, and cross-platform consistency without desync.]]></description>
		
		
		
			</item>
		<item>
		<title>Epiroc and Flowtropolis: Scaling One Virtual Demo into an Industrial XR Platform</title>
		<link>https://blog.photonengine.com/epiroc-flowtropolis-photon-industrial-xr-platform/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 07:57:07 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon for Industries]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7242</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Flowtropolis_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Epiroc partnered with Flowtropolis and Photon to launch the Boomer M20 in VR during a travel freeze, then scaled that platform into training, design reviews, and global collaboration across Meta Quest, desktop, and web.]]></description>
		
		
		
			</item>
		<item>
		<title>Roadside Research: Syncing Physics, AI, and 330K Players with Photon Fusion</title>
		<link>https://blog.photonengine.com/roadside-research-photon-fusion-co-op-multiplayer/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:36:31 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7260</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Roadside-Research_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Cybernetic Walrus built Roadside Research's 4-player co-op with Photon Fusion, syncing physics, host-authoritative AI, user-generated masks, and a 330K-copy launch without touching matchmaking or room capacity.]]></description>
		
		
		
			</item>
		<item>
		<title>How Fundamental XR Uses Photon to Scale Surgical Training Across 30+ Countries</title>
		<link>https://blog.photonengine.com/scaling-surgical-training-with-xr-and-ai-a-new-standard-for-global-healthcare-education/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:17:20 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7226</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/FundamentalXR_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Fundamental XR combines XR and AI with Photon's real-time networking to deliver hardware-agnostic surgical training, with sessions logged across 30+ countries and dashboards tracking outcomes at scale.]]></description>
		
		
		
			</item>
		<item>
		<title>How Studio Nachtwerk Rebuilt Dino Party&#8217;s Multiplayer Foundation with Photon Fusion</title>
		<link>https://blog.photonengine.com/dino-party-multiplayer-development/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 07:14:37 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7206</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/Dino-Party_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />Studio Nachtwerk rebuilt Dino Party from a local student prototype into online multiplayer with Photon Fusion, using Forecast Physics, input delay, and minimal-bandwidth state sync for destructible arenas.]]></description>
		
		
		
			</item>
		<item>
		<title>Super Bear Adventure: From Solo Unity Project to 200M Downloads with Photon</title>
		<link>https://blog.photonengine.com/super-bear-adventure-200m-downloads-multiplayer-photon/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:47:55 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=7142</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/Super-Bear_THUMB.jpg 1120w" sizes="auto, (max-width: 300px) 100vw, 300px" />A solo Unity developer grew Super Bear Adventure to 200M downloads, then added cross-platform multiplayer with Photon PUN2 across mobile and Switch, doubling monthly revenue without a dedicated server.]]></description>
		
		
		
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