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	<title>Video &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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		<title>GodotFest 2026: Our Fireside Chat with Johannes Ebner on Godot</title>
		<link>https://blog.photonengine.com/godotfest-2026-fireside-chat/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 07:36:30 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-300x193.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-300x193.jpg 300w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-1024x658.jpg 1024w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-768x494.jpg 768w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-365x235.jpg 365w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB-730x470.jpg 730w, https://blog.photonengine.com/wp-content/uploads/godotfest_THUMB.jpg 1120w" sizes="(max-width: 300px) 100vw, 300px" />Our CEO/CTO Christof Wegmann sat down with GodotFest co-founder Johannes Ebner to talk about Godot's growth, why we built Fusion for Godot, and what to expect in Munich on November 3 &#038; 4.]]></description>
		
		
		
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		<title>Simple Brawler Video Series: Build a Multiplayer Brawler With Photon Quantum 3.1</title>
		<link>https://blog.photonengine.com/simple-brawler-photon-quantum-video-series/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 08:41:26 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Tutorial]]></category>
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					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/Simple-Brawler_THUMB-1x.avif" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" />A video series that builds a multiplayer brawler in Unity 6 with Photon Quantum 3.1. Each part is collected here with a summary, key code, and links to the docs and sample project, updated as new parts release.]]></description>
		
		
		
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		<title>Syncing Player Colors with Network Properties in Photon Fusion 2 (Tutorial)</title>
		<link>https://blog.photonengine.com/synchronizing-player-colors-with-network-properties-in-photon-fusion-2/</link>
		
		<dc:creator><![CDATA[Matthias Lüdtke]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 08:36:06 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6886</guid>

					<description><![CDATA[<img width="300" height="193" src="https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-300x193.avif" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-300x193.avif 300w, https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-1024x658.avif 1024w, https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-768x494.avif 768w, https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-365x235.avif 365w, https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB-730x470.avif 730w, https://blog.photonengine.com/wp-content/uploads/networkprop_THUMB.avif 1120w" sizes="(max-width: 300px) 100vw, 300px" />Learn how Photon Fusion 2's Networked Properties and [Networked] attribute sync player colors across clients in Shared Mode, with notes on State Authority, OnChanged callbacks, and byte-level bandwidth savings.]]></description>
		
		
		
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