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		<title>Synchronizing Player Colors with Network Properties in Photon Fusion 2</title>
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		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 08:36:06 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
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					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_NetworkProporties_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Photon Fusion 2 Player Color Sync Guide Building multiplayer games is all about keeping players in sync.In this tutorial, we explore how Photon Fusion 2 makes synchronizing data simple and efficient using Network Properties&#46;&#46;&#46;]]></description>
		
		
		
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