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	<title>Photon Quantum &#8211; Photon Engine Blog</title>
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	<description>Photon Engine: Multiplayer Made Simple</description>
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	<title>Photon Quantum &#8211; Photon Engine Blog</title>
	<link>https://blog.photonengine.com</link>
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	<item>
		<title>The Road to Valor Hunters: How Two Devs Turned Chaos into Co-Op Fun</title>
		<link>https://blog.photonengine.com/valor-hunters-indie-coop-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 11:47:02 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6772</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" fetchpriority="high" srcset="https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2511_Valor-Hunters_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Every now and then, a co-op game comes along that reminds you why playing with friends is special, not because of high scores or fancy cinematics, but because of the laughter that erupts when&#46;&#46;&#46;]]></description>
		
		
		
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		<item>
		<title>Unleashing Strategy: How Chimera Entertainment Forged &#8220;Songs of Silence&#8221; with Photon&#8217;s Power</title>
		<link>https://blog.photonengine.com/songs-of-silence-multiplayer-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Tue, 09 Sep 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6697</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2509_Songs-Silence_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Developing Songs of Silence multiplayer with Photon Quantum was a key step in bringing Chimera Entertainment’s ambitious vision to life. Creating a strategy game with innovative real-time battles and a robust multiplayer component presents&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting a 33-Player Online Multiplayer Game: Thunder Lotus&#8217;s Journey with Photon Quantum</title>
		<link>https://blog.photonengine.com/33-player-multiplayer-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:58:46 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6584</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" srcset="https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2507_33-Immorrtals_BLOG.jpg 980w" sizes="(max-width: 300px) 100vw, 300px" />Before diving into 33 Immortals, Thunder Lotus Games was known as a single-player game studio behind titles like Jotun, Sundered and Spiritfarer. The decision to create 33 Immortals was a huge leap for the studio,&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Crafting Lightning: How Motion Twin Built Windblown with Photon Quantum</title>
		<link>https://blog.photonengine.com/motion-twin-windblown-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 06:50:40 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6487</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2506_Windblown_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Photon is proud to share the story of Motion Twin, the acclaimed worker cooperative behind the hit roguelike Dead Cells, and their latest ambitious project: Windblown. This is a story not just of creative&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Recap to the Crazy Web Multiplayer Jam 2025</title>
		<link>https://blog.photonengine.com/recap-to-the-crazy-web-multiplayer-jam-2025/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 08:18:51 +0000</pubDate>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6499</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/BLOG_Crazy-Games-Jam.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />From April 25th to May 5th, 2025, Photon was part of the Crazy Web Multiplayer Jam, which offered 10 intense days of web game development. This online event, co-organized in partnership by CrazyGames and&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Multiplayer WebGL for Game Jams</title>
		<link>https://blog.photonengine.com/photon-multiplayer-webgl-for-game-jams/</link>
		
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 21:12:58 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Photon Realtime]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Realtime]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6310</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/image-10-1-300x225.png" class="webfeedsFeaturedVisual wp-post-image" alt="Photon WebGL" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/image-10-1-300x225.png 300w, https://blog.photonengine.com/wp-content/uploads/image-10-1-768x576.png 768w, https://blog.photonengine.com/wp-content/uploads/image-10-1-160x120.png 160w, https://blog.photonengine.com/wp-content/uploads/image-10-1-320x240.png 320w, https://blog.photonengine.com/wp-content/uploads/image-10-1-480x360.png 480w, https://blog.photonengine.com/wp-content/uploads/image-10-1-667x500.png 667w, https://blog.photonengine.com/wp-content/uploads/image-10-1-907x680.png 907w, https://blog.photonengine.com/wp-content/uploads/image-10-1.png 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Create friction‑free WebGL multiplayer games with Photon Fusion or Quantum. Download jam‑ready samples and learn the best topology choices.]]></description>
		
		
		
			</item>
		<item>
		<title>Photon Enabling Multiplayer Game Jamming</title>
		<link>https://blog.photonengine.com/photon-enabling-multiplayer-game-jamming/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 10 Apr 2025 08:55:31 +0000</pubDate>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6250</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/image-10-300x225.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/image-10-300x225.png 300w, https://blog.photonengine.com/wp-content/uploads/image-10-768x576.png 768w, https://blog.photonengine.com/wp-content/uploads/image-10-160x120.png 160w, https://blog.photonengine.com/wp-content/uploads/image-10-320x240.png 320w, https://blog.photonengine.com/wp-content/uploads/image-10-480x360.png 480w, https://blog.photonengine.com/wp-content/uploads/image-10-667x500.png 667w, https://blog.photonengine.com/wp-content/uploads/image-10-907x680.png 907w, https://blog.photonengine.com/wp-content/uploads/image-10.png 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />A game jam is always fun. Not only does it bring people together who like to develop games, but it enables learning and development and, in the best case, broadens the horizons of many&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Creating Udemy Courses for Photon Fusion &#038; Quantum</title>
		<link>https://blog.photonengine.com/creating-udemy-courses-for-photon-fusion-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Thu, 13 Feb 2025 07:39:33 +0000</pubDate>
				<category><![CDATA[Community Showcase]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=6086</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2502_Udemy_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Our community is full of talented developers who love to share their wisdom! In this blog, we’re sitting down with Oren and Nikola, who have taken their knowledge about Photon Fusion and Photon Quantum&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>New 200 CCU Plus package: 100 Paid + 100 Free</title>
		<link>https://blog.photonengine.com/new-200-ccu-plus-package-100-paid-100-free/</link>
		
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 18 Dec 2024 16:26:21 +0000</pubDate>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Fusion]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Pricing]]></category>
		<category><![CDATA[Unity Asset Store]]></category>
		<category><![CDATA[Highlight]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5965</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Plus Packages" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/blog_PlusPackages.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />For Unity developers needing extra capacity to test, soft launch, or go live with their multiplayer game, Photon’s new Fusion Plus and Quantum Plus packages offer an affordable way to secure 200 CCU each&#46;&#46;&#46;]]></description>
		
		
		
			</item>
		<item>
		<title>Eggscape&#8217;s Journey with Photon Quantum</title>
		<link>https://blog.photonengine.com/eggscapes-journey-with-photon-quantum/</link>
		
		<dc:creator><![CDATA[Dennis Heinrichs]]></dc:creator>
		<pubDate>Fri, 13 Dec 2024 10:27:10 +0000</pubDate>
				<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Quantum]]></category>
		<guid isPermaLink="false">https://blog.photonengine.com/?p=5953</guid>

					<description><![CDATA[<img width="300" height="225" src="https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-300x225.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" link_thumbnail="" decoding="async" loading="lazy" srcset="https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-300x225.jpg 300w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2412_Eggscape_BLOG.jpg 980w" sizes="auto, (max-width: 300px) 100vw, 300px" />Eggscape developers, 3dar, chose Photon Quantum to enhance their VR game due to its simplicity and ability to handle realistic physics. Quantum's stability allowed for a smooth multiplayer experience, while its physics engine made immersive gameplay possible. The Photon team's support was also invaluable to 3dar, helping them overcome challenges and tailor the engine to their needs.]]></description>
		
		
		
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